Algorithms provide the basic foundation for all computational processes. This volume presents algorithms at the foundational level and also at the various levels between this level and the user application. Some of these algorithms are classical and have become well established in the field. This material is therefore a rich source of information and is still relevant and up to date. The basic primitives of computer graphics have remained lines, circles, conics, curves and characters. This volume contains reference material in all these areas. The higher levelsof contouring and surface drawing are also well covered. Developments in hardware architectures have continued since the first printing, but the basic principles of hardware/software trade-offs remain valid. This reprint is being published as a Study Edition to make the material more accessible to students and researchers in the field of computer graphics andits applications. The continuing popularity of the original book demonstrates the value and timeliness of its contents.
Rae Earnshaw is Professor of Electronic Imaging at the University of Bradford, UK. He is a chartered engineer (CEng) and a chartered Information Technology Professional (CITP).
Prof Earnshaw has authored and edited 40 books on computer graphics, visualisation, multimedia, design and virtual reality, and published over 200 papers in these areas. He is a member of the Advisory Council of IEEE Computer Graphics and Applications, Founding Co-editor of the Springer Journal Virtual Reality, ISSN: 1359-4338 (print version), ISSN: 1434-9957 (electronic version) , Vice-President of the Computer Graphics Society, and the UK representative to IFIP TC5. He was also a Director of Advance Visual Communications plc.