Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratch Purchase of the print or Kindle book includes a free PDF eBook Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies. This book is for game designers, artists, software engineers, and students with some experience in using Unreal Engine and looking to explore the enigmatic C++ scripting. Basic experience with the UE editor is expected and blueprint scripting is a must. Familiarity with game concepts such as game level, lights, camera, actor/pawn/character, transformation, animation, and player control will be beneficial.
I read as much of this book as I wanted to read, which was finishing part 1 of 3. I have decided I may read more of it again in the future, but not until I have a thorough understanding of c++.
Primary problem: I'm not sure it knows who it's audience is... It goes over super basic stuff, like downloading an IDE, then covers the whole c++ language AND the concepts of OOP in one chapter. Memory pointers get about a third of a page. It has screenshots in chapter 4 of 30ish lines of code and just says, these are the functions, these are the macros, you're looking at unexplained syntax and unexplained components and it says, now you understand how that works.
Secondary problem: Pacing issues... Nobody needs 13 pages on downloading Visual Studio and a third of page on memory pointers. The guy obviously knows the c++ language well, he's obviously well versed in the games industry, he just doesn't share that knowledge well with the reader. I think this may be the first time I've ever felt stupid reading a programming book. But then I went away and watched some YouTube videos, which were explained more thoroughly, and then I understood the concepts skipped over and that I was simply wasting my time on this book. (FYI, FreeCodeCamp has an amazing tutorial on c++, though it's pretty long at 31 hours, I just skipped to the relevant sections.)
At the beginning, this book specifies it is for people already somewhat familiar with the Unreal Engine wanting to get better at c++ scripting. I think it's reversed. This book is for people who are familiar with c++ who want to get familiar with Unreal Engine.
Later review: 4.5 stars rounded up.
If you are feeling very lost at the end of part one, proceed further. Part 2 essentially breaks down all the stuff that is quickly skimmed over in part one. It is incredibly thorough and comprehensive. This book performs both the roles of learning guide and a reference material, especially part 2. Part 3 has a great section on net code.
Be aware: this book expects you to know c++, a language you will likely have to spend a few weeks or at least as many pages or a substantial section of FreeCodeCamp's 31 hour video tutorial to familiarize yourself with.