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Java ME Game Programming

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Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up. Throughout the book you will discover the issues involved in developing for multiple target devices and how to work through the jungle of device-specific libraries and device capabilities. Working on a limited platform it is important to squeeze as much as you can out of those precious bytes, so in this book you will find the tools and source code you need to get the most out of the constrained resources. You will also learn how to structure your code and classes to achieve as small an application footprint as possible. As you work toward developing your own J2ME game, you'll examine the game lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! Previous experience in programming object-oriented languages and a basic level of math skills is recommended.

Paperback

First published June 1, 2007

5 people want to read

About the author

John P. Flynt

12 books

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Displaying 1 of 1 review
Profile Image for Horia.
79 reviews8 followers
January 30, 2013
It appears that the authors aimed more to have a big book than to have a good quality book.

The code examples are explained in too much detail repetitively (e.g. the explanation is in the same detail for chapter 11 as it is for chapter 6, while there is not a lot of new stuff in chapter).

The actual gaming start very late in the book and is very basic.

The code examples are written without "clean code" principles in mind.

And I'm quite disappointed that there are no exercises to give the reader some food for thought.

It could be seen as a good starting point for Java ME, then again, I find it a bit bloated. I'm sure that you can find better and shorter tutorials about Java ME on the net.

In the end, there are only 2 "game" chapters and obviously really simplistic, so it is a bit far fetched to call this book Java Me "Game" Programming.
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