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Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating With 3d Computer Graphics

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The basics of 3D computer animation, updated to reflect the latest advances in animation technology. Retaining the structure and substance of the successful first edition, O'Rourke integrates techniques that have become an accepted part of technology since the book was published. New sections cover advanced modeling, rendering, and animating techniques, including expressions, blended surfaces, environment rendering, animation constraints, volumetric lights, and an expanded description of particle systems. A new chapter on animation production has been added.

285 pages, Hardcover

First published May 1, 1995

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July 19, 2016
Very good book. The sections were short, to the point, and very clear. O'Rourke does an excellent job of making a very complicated subject easy. The diagrams and examples were also very, very well done, so much so that they were one of the best things about the book. It's also been a big help getting used to working with Blender.
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