Danaher is a veteran of producing three-dimensional computer artwork and animations and writing for computer and creative publications. He breaks down the process of creating three-dimensional graphics into its techniques, jargon, and tools. He writes primarily for graphic designers with experience in two dimensions. He does not provide a bibliography. Annotation c. Book News, Inc., Portland, OR (booknews.com)
A tad dated due to the age of the book and how fast technology moves, but good source of the basic terminology of 3D design and explained in simple terms.