When Gabby infiltrates the Southlands, reality becomes a dangerous game.
Desperate to reach Zaela before war erupts, Gabby takes a chance that puts her life in peril. She asks the Coders to send her into the Southlands as a spy, a request she quickly regrets. Now she faces a new enemy, one that knows everything about her and exposes her weaknesses in a game for her life. But before she can win, Gabby must wrestle with old wounds and finally come to grips with the person she was meant to be.
Thomas K. Carpenter is a full time contemporary fantasy author with over 50 independently published titles. His bestselling, multi-series universe, The Hundred Halls, has over 25 books and counting. His stories focus on fantastic families, magical academies, and epic adventures. All the books can be found at major retailers and directly from the author at https://thomaskcarpenter.com/.
You can sign up for his newsletter at https://www.subscribepage.com/trialso... When he is not writing, he enjoys playing turn-based strategy games and MTG, skiing, hiking, traveling, and chilling on the couch with his wife and their little dog, Loki, at home in the beautiful mountains of Colorado.
In full disclosure I won the second book of this series in a Goodreads giveaway.
Gabby begins the book working for the Coders, after an attack from the Southlands, Gabby is sent there as a spy. We get to see some of the groups that make up this land and learn that they would probably be even worse GSA. Gabby ends up in the clutches of an evil queen. Gabby along with some of her Frag friends Michael, Mouse, Milton (still in his female body) and her new friend and old enemy Avony are thrown into a evil twist of LifeGames.
There is a mix of real life sequences and computer game scenes although the balance isn't as good as the previous books, as the computer game part is just in a big chuck in the middle of the book. It isn't badly written just all in one go.
The world is developed and we learn a lot about the Southlands and a little more about the GSA. One of the nice things about this book is that both groups look pretty bad and it is hard to pick a side who you want to win.
The characters are great, Gabby character develops and she gets better. One of the great things about her is that she is not your typical rebel teen trying to overthrow an evil regime, she is just a kid who wants to find her lost friend and keep her friends alive. Michael is getting sicker and weaker and you can feel Gabbys heartache to see him this way. Mouse is still smart but quiet, she seems to have developed a relationship with Michael while Gabby has been away, and Gabby is torn between renewing her relationship with Michael and letting him be happy. Milton has mellowed somewhat since getting his new body, but still has plenty of smart ass comments to make. I was sad that Drogan wasn't in this book much as he was one of my favourite characters, Celia also has a very small role.
The writting style is just as good as the second book, the descriptions are clear and it is easy to follow what is happening, although a couple of computer scenes that have crazy physics things going on were a little confusing. The balance between world building, story and character development is perfect.
There are a number of twists near the end of the book again, this is great because even if you guess some of them there are still somethings that you didn't see coming.
A good understanding of computer systems and computer games certainly helps understand what is going on in this world but probably isn’t essential. You defiantly need to read this series in order and probably in quick succession, as much of the world building expands on what we learn in the two books.
I read the Nook version of this book, and there were a couple of problems with it. Firstly the page count was messed up, whenever I turned a page the page number went up 2-4 pages, it wasn’t skipping pages, but the count was not correct. Also the index doesn’t recognize the chapters so you couldn’t find them easily or know how many pages were left in a chapter.
This is an excellent and original book and a great conclusion to a fantastic series, suitable for fans of fantasy, science-fiction and/or dystopian novels. It probably isn't quite as strong as book two but is much better than the first book. I would strongly advise anyone getting it to get all three books at once, as both books one and two end on cliffhangers.
Few series keep me extremely engrossed (esp for not big novels I have not heard about). This one is an extreme exception to that rule. All I wanted to do is read from beginning to end and am so thankful I did not read the series until the end. I absolutely loved it. I am telling my friends about it so they can add it to there to read list and have already lent a copy to a friend to start. Rarely do I pay full price for books and got the first book of the series on a .99 cent sale. Shortly after I started the first one I was engrossed. The library I go to does not carry this series (which is surprising because it is St. Louis which is where this author is from.) So I bought the other 2 and quickly went through them. In less then a week I had read the entire series (I work a full time job and have a 4 year old so unless it is on audio this is not a normal task)
I thoroughly enjoyed the first two books in the "Gamers" trilogy, and this book did not disappoint. The world grows bigger with each book, but in this, the main character returns home for a period as a step in her goal to rescue her best friend.
If the first two books didn't bother you (content-wise), there should not be anything to worry about in Coders. Highly recommend, especially if you enjoyed the rest of the trilogy.