ZBrush has quickly become an integral part of the 3D industry, particularly when it comes to modeling characters. ZBrush Character Volume 1 explores the features and tools on offer in this groundbreaking software, as well as presenting complete projects and discussing how ZSpheres make a great starting point for modeling. Drawing on the traditional roots of classical sculpture, this book also looks at how these time-honored teachings and techniques can be successfully applied to the 3D medium to create jaw-dropping sculpts fit for any portfolio. Featuring industry experts including Rafael Grassetti and Cédric Seaut, ZBrush Character Volume 1 is brimming with detailed character-based tutorials covering topics such as monsters, manimals, and fantasy creatures. This book also boasts a substantial series of inspirational galleries, ranging from turn-table shots of finished sculpts to a breakdown of subdivisions that show how detail can be steadily built into a model. Capped by a traditional image gallery, ZBrush Character Volume 1 contains a wealth of advice and knowledge that will benefit aspiring and veteran modelers alike.
Awesome step by step work by various industry artists. It's really cool to see the various and diverse approaches to creating final illustrations in Zbrush. I found myself wondering how practical this information was for purposes that go beyond just final illustrations.
This entire review has been hidden because of spoilers.