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Game Testing All in One

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"Game Testing All in One" reveals how to apply software test engineer methodologies to the game industry. It examines several game genres, detailing the product cycle and testing fundamentals specific to each. Master testing techniques as you work through a set of tutorials on four methodologies for producing tests for your game. Learn how to quickly produce useful test documents, capture important data, and analyze measurements. "Game Testing All in One" outlines the roles and responsibilities of a game tester, offering an in-depth look at the responsibilities of each member of the game team. You'll even get tips for finding employment in the industry as a game tester.

416 pages, Paperback

First published February 21, 2005

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Displaying 1 - 2 of 2 reviews
Profile Image for David.
45 reviews2 followers
October 1, 2016
Selected this as my textbook for course on QA and testing.
Profile Image for Colin Flanigan.
67 reviews2 followers
November 14, 2016

This textbook opens up with a great and geeky quote, “It is up to the game tester to advocate for the players by breaking the game before the player ever gets to play…Like the Nights Watch in “Game of Thrones”, we are the anonymous, out-of-sight, and unsung heroes of the realm of video game development. “

When a video game is play-tested well, we the players, rarely appreciate all the work that goes into it. This book, rigorously academic but without being pedantic, is not a quick read but a deep one. It tests the reader at the end of every chapter and gives the answers, with an explanation in the appendix.
Displaying 1 - 2 of 2 reviews

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