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Learn cocos2d Game Development with iOS 5

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Create compelling 2D games with Learn cocos2d Game Development with iOS 5 . This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.

548 pages, Paperback

First published January 1, 2011

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About the author

Steffen Itterheim

12 books2 followers

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Profile Image for G. Daniel Marc.
17 reviews2 followers
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December 1, 2023
I developed a game engine and then the worlds fell part
luckily, unbeknownst to me I was using class inheritance
properly and helped smooth-out the physics in no time.
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