Paperback. Pub 2015-1-1 273 Science Press book is divided into three grammar-based. graphical animation. interactivity. The first part is mainly about the programming language Processing. To avoid boring. the authors use a variety of methods and real-life analogy. let you layer by layer depth training from whole to part of the abstract and then to the whole way of thinking. The second part is mainly about the graphics rendering and graphic animation. so you learn to use the methods and procedures described in a variety of graphics rendering and graphics on the basis on the use of mathematical knowledge to achieve procedural animation. This part involves coordinates. colors. text. bitmap. 3D concepts. The third part is mainly about adding interactivity factor on the basis of procedural animation. a complete interactive works. These interactions ...