Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.
One of my favorite 3D modeling learning sources. This book was recommended to me by a friend when I still relatively new to 3D modeling back in 2013. The content is a bit dated but all the concepts still apply to modern day software. Autodesk 3Ds Max is the main focus in terms of terminology, but the rest is basic polygon modeling techniques for game assets (which can be applied to majority of 3D programs (i.e. 3Ds Max, Maya, Blender, etc.)). The back cover suggests the book for intermediate to advanced level, but personally I would recommend it to beginners or higher who are mostly familiar with the basics of their program and how to navigate it.