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Python Programming From turtle to game development

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Python Programming From turtle to game developmentFrom "Python Programming Turtle to Game Development", we present a variety of ways to learn Python based on the know-how gained from the field of education professionals at secondary schools, educational research institutions, and universities. In addition, the text-based programming presented in the 2015 revised high school information curriculum was structured so that it could be used more easily and easily by using Python to solve various problems. "Python Programming From turtle to game development Is divided into Part 1 and Part 2. Part 1 is a part of learning Python fundamentals. In Chap 1, we look at the background and characteristics of Pythons birth, the integrated development environment and features of Python. In Chap 2, we draw a simple picture using Turtle, Respectively. In Chap 3, the programming concepts and principles covered in the 2015 revised high school information curriculum were designed to be linked to real life problems. Chap 4 was designed to solve the various problems, Respectively. In Part 2, Python applications, Chap 5, Python, and Chap 6 are used to create real-life GUI applications.

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Published March 13, 2019

About the author

Lee Young-jun

12 books

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