Orla has never been far from home. She's lived her entire life on Ardalan as a weaver's wife in the village of Sinsea. She has a loving husband, a few simple luxuries, and a comfortable home; but when she undergoes a terrifying change she is forced to flee and save her life. She must give up everything she knows to keep her secret, and herself, safe. In Mithe, Orla finds the anonymity she's looking. As she acclimates to city life she's faced with the hard lesson that her life in Sinsea was sheltered and she can never go back. She's confronted with new species, new powers, magic, and finding a way to survive. If she can learn to trust her new friends, and control her new 'gifts', she could survive; but can she forget the life she left behind?
In this first novel, Darlene McCullough has created a believable main character who, in a preindustrial world of gods, strange creatures and species, and magic, is forced to confront universal questions of who she is and how she should live her life. She was strong enough to leave her village and her loving husband, but will she have the strength to follow her destiny and use the gifts that set her apart from the world around her?
Venture is a well paced and lively adventure. Its plot lines and devices will be familiar to RPG aficionados, but it will appeal even to those who don't know their Lawful Evil from their Chaotic Good.