Danny Sullivan

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Danny Sullivan finished reading
All My Sins Remembered by Joe Haldeman
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The Quants by Scott Patterson
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Danny Sullivan shared a quote
It's like Winchester Mystery House in space. From House Of Suns by @AquilaRift ...
House of Suns by Alastair Reynolds
“As her psychosis took hold she moved deeper and deeper into the house, putting as much distance as possible between herself and the outside world. This became her world. To begin with it was just a few rooms. Then it contracted down to just this one, and then to just this tank. Even that wasn’t enough. She constructed barriers to fool and delay the ghosts. Corridors that don’t lead anywhere, or which spiral back on themselves. Hidden stairways that they won’t see. Mirrors everywhere, to baffle and confuse her tormentors. Doors that open onto walls. Of course, even that isn’t sufficient by itself. The ghosts are clever and resourceful, and they’ll keep trying to find a way in. That’s why the house has to keep changing, so that they never get used to one particular configuration.”
Alastair Reynolds
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I kind of want to play Palatial :)
House of Suns by Alastair Reynolds
“The game’s rules were Byzantine, and we had to work them out through trial and error. One rule, which had only gradually become apparent, was that one could only move into another character’s head if the move did not involve too big a jump in social status. A peasant could not swap into the head of a king, even if the king knelt down to kiss the peasant. But the peasant could get there by jumping into the head of a blacksmith, and then an armourer, and then an officer in the king’s guard, and so on - working their way up by discrete steps. Sometimes it would not be possible to change character between one session and the next, but that was all part of the game’s richly involving texture. It was difficult and slow, but because at each step one had access to the memories and personality of the inhabited character, it was seldom boring.”
Alastair Reynolds
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Danny Dunn and the Anti-Gravity Paint by Jay Williams, Raymond Abras...
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Henry Reed's Think Tank by Keith Robertson
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Henry Reed, Inc. by Keith Robertson
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Henry Reed's Babysitting Service by Keith Robertson
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Danny Dunn and the Homework Machine by Jay Williams
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Henry Reed's Journey by Keith Robertson
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More of Danny's books…
Alastair Reynolds
“As her psychosis took hold she moved deeper and deeper into the house, putting as much distance as possible between herself and the outside world. This became her world. To begin with it was just a few rooms. Then it contracted down to just this one, and then to just this tank. Even that wasn’t enough. She constructed barriers to fool and delay the ghosts. Corridors that don’t lead anywhere, or which spiral back on themselves. Hidden stairways that they won’t see. Mirrors everywhere, to baffle and confuse her tormentors. Doors that open onto walls. Of course, even that isn’t sufficient by itself. The ghosts are clever and resourceful, and they’ll keep trying to find a way in. That’s why the house has to keep changing, so that they never get used to one particular configuration.”
Alastair Reynolds, House of Suns

Alastair Reynolds
“The game’s rules were Byzantine, and we had to work them out through trial and error. One rule, which had only gradually become apparent, was that one could only move into another character’s head if the move did not involve too big a jump in social status. A peasant could not swap into the head of a king, even if the king knelt down to kiss the peasant. But the peasant could get there by jumping into the head of a blacksmith, and then an armourer, and then an officer in the king’s guard, and so on - working their way up by discrete steps. Sometimes it would not be possible to change character between one session and the next, but that was all part of the game’s richly involving texture. It was difficult and slow, but because at each step one had access to the memories and personality of the inhabited character, it was seldom boring.”
Alastair Reynolds, House of Suns

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