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So I'm curious about these as well. Are there good ones out there?

And like most series... Some are Good.. and Some are bad.
Game tie-in novels tend to be like their TV tie in Counterparts. It helps if you are somewhat familiar with the characters and the land.. but not really.
The Warcraft Books are rich with the lore, scenes, and characters of the game; while the Forgotten Realms series can be read pretty much as a Stand Alone.

The beauty with these books is that they are written by the lead writer of the game itself, although I have not read too many other tie-in books. Are many of them almost like fan fiction? or are they written by writers that have a connection with the game?
I read the Baldur's Gate, Baldur's Gate II: Throne of Bhaal some time ago. As it's my all time favourite game series I wanted to try the books.
I have to admit, I spent the entire novel thinking, my game character did not do it that way!
Other than that, they weren't so bad I guess. I did not throw them across the room in disgust and I did finish them. Although, like the game, they would need a serious update to interest people today. The felt a little different to the other Forgotten Realms books too, I'm not sure if it was the writing or the fact that I'd played the game and had a certain amount of involvement in the plot.
I have to admit, I spent the entire novel thinking, my game character did not do it that way!
Other than that, they weren't so bad I guess. I did not throw them across the room in disgust and I did finish them. Although, like the game, they would need a serious update to interest people today. The felt a little different to the other Forgotten Realms books too, I'm not sure if it was the writing or the fact that I'd played the game and had a certain amount of involvement in the plot.


If you want something in the laser field, I really enjoyed The Lost. Its in the Warcraft 40k series.




I've read both of them.
Mass Effect: Revelation is pretty average, but still fun. It doesn't really add anything to the universe that someone who's played Mass Effect 1 wouldn't already know though.
Mass Effect: Ascension, on the other hand, is pretty good. It's got a better cast of characters and some really good action scenes. It goes into detail on The Illusive Man, the Quarians, and the Collectors, but again, it's nothing that anyone who's played Mass Effect 2 wouldn't already know.
Both books are fun, but neither book is really anything but a quick distraction. The story and characters in both games are much better than the books. Can't really recommend them as picks for The S&L, but anyone who's enjoyed the games might like them. Looking forward to Retribution, which is coming out next month I believe.


Pages of Pain, from D&D's Planescape setting, is also a horribly bizarre fantasy story. An amnesiac gets sent by a god to the Lady of Pain to recover his memory. She casts him into a maze. It gets darker and more insane from there.
Heir to the Empire, from Star Wars, is excellent. Period. In my opinion, the expanded universe exists because of Zahn's work in this trilogy.
The Dragonlance Chronicles/Dragons of Autumn Twilight/Dragons of Winter Night/Dragons of Spring Dawning, from... er... I don't know if the D&D setting of Dragonlance is based on these novels or if the novels are based on the setting. I never cared much for the setting because the books were too good and left no room for my imagination to play. (Pathetic excuse, I know.)





I’d second the recommendation for Battletech 37: Warrior en Garde, or anything else by Michael Stackpole. He also authored Shadowrun 32: Wolf and Raven loosely based on the Shadowrun universe, and did the Rouge Squadron books for the Star Wars expanded universe. With most of these types of series, the author matters as much as the game and books in the same series can vary widely in tone and quality.
As an aside, the best read I ever got from an RPG rulebook was Virtual Realities: A Shadowrun Sourcebook. For those of you that never read a Shadowrun sourcebook, they were typically presented as a digital download of related information with comments made by the readers of the information. The story in this book really captured me; it is still the only rulebook I’ve ever read cover to cover.
Tom Dowd also co-wrote the “adventure” Harlequin. Anyone that ever played or ran Harlequin will know why the quotes are there. All I’ll say is that it changed the way I looked at every adventure I ever played since.

The best of the non-tie-ins would have to be the
Dream Park books by Niven and Barnes. Though, naturally, I have a personal bias towards the more recent Massively Multiplayer. :)
edit: whoah, my bad! Dream Park was Niven & Barnes, not Niven and Pournelle. Boy, is Niven the collaboration king of SciFi? Food for another thread...

edit: on further review, looks like this book is less about 'gaming' in the way we think of it, and more about post-apocalyptic Mad-Maxesque survivalism, with an electronic overlay. I don't know about you, but I game to get away from such grimness.

Later they came up with another campaign involving a full scale but non-nuclear war in Europe. This time they wrote the book together, though only one of them got credit on the cover.

I might have to dust it off.

What was flabbergasting to me was the many positive reviews on Amazon. Those folks need to join S&L and see what some good books are like.
The author had sailors addressing the Master Chief as "sir." A non-com called sir?????? He should have responded, "Don't call me 'sir'. I work for a living." Similarly for marines and soldiers. That response is itself a cliche, a trope, a way of life. AAArrrggghhh!
Of course, the complete lack of character development affected my displeasure, too.

Depends what army you are talking about. In the army I served in senior non coms of sergeant major rank were called 'sir' by junior ranks therefore Master Chief would have been called 'sir' in my army. Whatother reasons did you have for disliking it so much?

The Secrets of Power trilogy for Shadowrun, were old favorites for me. The Shadowrun universe is pretty rich and makes for good story potential.
The X-Wing game for the PC sort of spawned a series of star wars novels focusing in on Rogue Squadron and Wedge Antilles. They are really good examples of solid adventure fiction.
The Mass Effect novels were better than I would have expected, but not great literature.
The Timothy Zhan Thrawn Novels are also well worth a read. I would not call them a game tie in except for a while there, when ever Lucasfilm would authorize a new writer they would send a box of books for the the Star Wars Role Playing game to use as canon material.

Hey, Noel. I thought the characters were wooden. Especially the main character. A lot of telling rather than showing emotional reactions to events. Plot-wise--not so bad. Action--not too bad. But after reading some of the books in this group (I'm thinking of Oryx and Crake and The Windup Girl, and others--The Name of the Wind, e.g.) it was so cardboard. Heck, what a great story line; it could have ben very involving.
Point taken on other armed forces. I'll be charitable in that case...


Thanks Paul, I enjoyed the Halo plot in the games so was wondering what the books were like. I'm with you on 'The Name of the Wind', what a superb book that is.

Well, I will take a more moderate view on the quality of the Halo novels. They are certainly not of high quality, and agree that the characters are pretty wooden and lack depth. But as someone who liked the game and wanted to find out more about the universe and Master Chief's backstory, I would say that they are actually pretty enjoyable, as long as you don't have 'Hugo'-level of expectations. :) Reading the Halo novels certainly helped me to enjoy the universe much more.

Now, if I can just survive the next section, jump down from the balcony as the Covenant attacks the station...


Books mentioned in this topic
The Hunt for Red October (other topics)The Myst Reader: Three Books in One Volume (other topics)
The Crystal Shard (other topics)
Dragonlance Chronicles (other topics)
Grave Peril (other topics)
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Authors mentioned in this topic
Jim Butcher (other topics)Greg Rucka (other topics)
Dan Abnett (other topics)
Tom Dowd (other topics)
Sandy Mitchell (other topics)
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I own and have read The Stolen Throne it is an interesting book, and a good read as it were (ignore the pun).
I am wondering if many others have read any other game based books, mass effect, warcraft, starcraft, any others.
Also do you think that these books are good for a S&L pick, they are generally short, not part of a series, and entertaining to read.
Thoughts
From your friendly crazy Australian