⚝ [ Camp Half-Blood | The Roleplay ] ⚝ discussion
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Welcome to Alpha/Wolfie's OC thread. They'll be posting all of their OCs, claims, and anything else they use in the group here.
NOTE TO GROUP MEMBERS:
1. Please don't comment on my OC thread.
2. Please don't steal or use my OC template.
3. Please don't steal any of my thoughts or ideas.
4. Mods, if you see a problem with one of my completed OCs please PM me to notify me.
5. Mods, if you see a problem with one of my in progress OCs please wait to notify me until it's in the creation topic.
6. Do not create any of the mentioned OCs in a profile without permission.
Thank you, Alpha
Below is the Table of Contents for Alpha's Thread.
POST 1 | Group Link
POST 2 | Intro to Thread
POST 3 | Edit Blank OC Template
POST 4 | Claim/Idea Basis
POST 5 |
Below is the completed and updated list of all of Alpha's OCs.
❥❥OC Name | Status | Occupation | Pronouns | Age | @Collab
Thank you for reading through Alpha's Thread introduction. Please read through the table of contents to find what you're looking for.
ALPHA'S OC TEMPLATE | PLEASE DO NOT STEAL
(view spoiler) ]["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>
ALPHA'S CLAIM/IDEA BASIS | PLEASE DO NOT STEALCLAIM/IDEA # | zeus son
(view spoiler)
CLAIM/IDEA # | hecate (or hekate) daughter
(view spoiler)
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Name [ casimir raidon chastain ]
Name Meaning [
- casimir has a Polish meaning of 'destroyer of peace' and a Slavic meaning of 'bringer of peace'
- riadon has a Japanese origin and means 'thunder god'
- chastain is a French surname meaning 'chestnut tree' ]
Nicknames [ cas (zeus cabin members), tempest (behind his back), casimir (anyone not listed) ]
Age [ 17 years old ]
Birthdate [ july 25th ]
Birthstone [ ruby ]
Zodiac Sign [ leo ]
Birth Gender [ male ]
Current Gender [ male ]
Pronouns [ he/him ]
Residence [ camp half-blood ]
Year at Camp [ 4th year student ]
Affiliations [ demi-god ]
Affiliation Description [ the son of a god. ]
Mythology Type [ greek ]
Godly Parent [ zeus ]
Parent's Alias [ Lord of the Sky; God of the Sky, Thunder, Lightning, Kingship, Honor and Justice; King of the Gods; King of Olympus; Father of Gods and Men ]
Parent's Personality [ very proud, commanding, and has high self-respect ]
Parent's Abilities [ massive strength; Battle prowess; atmokinesis: hydrokinesis (limited), hyethokinesis, hailstorms, tornadoes, hurricanes, thunderstorms, electrokinesis [ lightning generation, status electric shocks, electrical immunity, master bolt (weapon) ], aerokinesis [ wind generation, air ropes, inhalation, flight, nephelokinesis, airwaves ]; immortality granting, immortality removal; supernatural sight; height manipulation; chlorokinesis (limited); knowledge of plants; madness curing; Justice control; shape shifting; transfiguration; teleportation; entertainment skills; lie detector ]
Jack Champion![]()
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Casimir has dark curly hair and haze eyesl. He stands at about six feet and one inch. When it comes to clothing, he keeps things very simple and monochrome. For accessories, he only wears an enchanted cross necklace gifted to him by his father. Casimir's weapons consist of double-bladed throwing knives that he wears on a concealed carry belt at all times and curved sword (kopis) that he wears only when training and fighting.
Personality
Casimir is a very decisive person. He knows what he wants and he will not hesitate to get it. He has a strong will. The word 'no' isn't really in his brain's dictionary. If that leads to a fight, he can handle it. Putting everything together, he's a very tough young man. He can me domineering at times-- a lot of the time. He is quite selfish, always putting himself first and others down. However, he isn't all terrible. Casimir is a scholarly boy. He loves to learn, especially reading. Although truly, that may be his only redemptive trait.
Casimir is exactly what he once despised: a bully. He commands the first years, or anyone below him, around. They will do his bidding or else he'll terrify them with his powers. With that, he loves socializing. As a kid, being deprived of friends and conversations broke him. Now being able to have them, he'll have one no matter what. Picking up social ques isn't his forte though, he still has a lot to learn about socializing. Missions and adventures are an escape back to the wild and a way to prove himself. Only so much can be done at camp however, in a mission, he can prove himself beyond powerful ,just like he is.
Casimir loves learning. When it comes to reading and english, he will never be bored of Shakespeare. Growing from that, he also enjoys writing in a secret diary. While both make him a bit of a target, Casimir doesn't mind, he'll just engage in private. He also enjoys waking up early and watching sunrises. The peaceful silence of the night is always refreshing to him.
Casimir doesn't like the sense of competition. Being a son to the king of gods, the Zeus cabin is filled to the brim with competitive children. He doesn't like feeling compared to or competing with other. He also doesn't like dangerous and harmful pranks. A good joke is fine, but anything that can hurt someone is off the table. His least favorite things of all is being scolded by Zeus. The feeling always makes him feel like a failure and he's grateful it doesn't happen too often.
Casimir has both strengths and weaknesses. He's a very strategic thinker. He is great at taking initiative and has amazing resilience. He is also very assertive when it comes to communication. However, he's terrible at time management and is also a very impatient person. He doesn't know where or how to set boundaries do to his lack of social skills. Along with that, he struggles with understanding other perspectives.
Casimir has only loved one person throughout his life. That person is his mother. And that was never a romantic relationship, mother-son love, nothing more. Now, his heart is as solid as a never-ending storm. There is no getting through to him. If you do, he will trap you in his protective bubble and never expect him to let you go. With that being said, Casimir is a straight boy. He has no attraction to men, but girls... they're a different story.
Relationships
[ meave chastain
mother : alive ]
More relationship details with other OCs can be found at: https://www.goodreads.com/topic/show/...
Weapons, Items, and Abilities
●●●●◌ [double-bladed throwing knives]
a set of twelve throwing knives always concealed on him. to ensure he doesn't get rusty, he practices in the range using the knives. he cleans them and makes sure all edges are always sharp.
(view spoiler)
●●●◌◌ [curved sword (kopis)]
a sword used for fighting. while an interesting choice, the kopis was his favorite sword when presented. his personal sword is nice and sharp crafted from obsidian himself. he uses the sword less often to ensure the longevity of the blade. a leather sheath always encases the sword that can be attached to the hip for easy transport.
(view spoiler)
[Enchanted Cross Necklace]
an enchanted necklace gifted to him by his father, Zeus. the enchantment of the necklace is 'Echo of the Thunderer'. when struck down in battle, the necklaces will release a powerful shockwave, stunning enemies and allowed him a chance to recover. the shockwave is selective only affecting enemies while allies feel a harmless breeze. the enchantment is also temperamental, and not controlled by him. it only activates when it senses imminent danger or he is truly overwhelmed. the enchantment does not need to be recharged symbolizing the wrath' of Zeus in the enchantment.
(view spoiler)
●●●●◌ [atmokinesis: thunderstorms]
the ability of summoning is possible but for a limited time. prolonged summons leave him drained forcing him to take a break to recharge. it takes concentration to summon. any distractions and stress causes a disruption in the process. in an area with little natural atmospheric activity (indoor space or clear skies) the power is weaker and takes more struggle to create a full storm.
atmokinesis has a special connection to his emotions. each emotion causes a different reaction in a storm. anger causes stronger storms with that are more violent and chaotic (more erratic lightning and thunder rumbling with greater force); however, this causes a lack of control and can lead to accidentally striking allies or spiralling out of control. fear causes unstable storms that are more unpredictable (clouds can form more quickly or dissipate as fast). calmness allows for controlled storms (precise strikes of lighting and steady rain). sadness causes melancholic storms (low rumbles of thunder, steady unrelenting rainfall), the weight of his sadness reflects the storms intensity. stress causes uncontrollable winds (unpredictable directions). love causes a protective steady storm (gentle winds, warm rain, controlled lightning strikes); his storms grow with the intensity of his love reflecting his desire to shield those and allowing his to fight for the safety of himself and others.
●●●●◌ [electrokinesis: lightning generation, status electric shocks, electrical immunity]
if too much electricity is used too quickly, his abilities risk short-circuiting. following intense bursts of electrical attacks, a cooldown period is necessary to recharge internal energy. generating lightning affects his physical stanims-- his strength and ability to fight-- immediately afterwards.
●●●◌◌ [massive strength]
this strength includes lifting heavy objects and landing powerful blows. using his strength in battle can tire him out. overuse can lead to slower movements and less precision. the strength is brute force not finesse. it can overpower enemies but more agile or skillful opponents can outmaneuver him by exploiting his slower reactions.
●●●◌◌ [battle prowess]
his battle prowess makes him a stronger fighter but not perfect. opponents with different fighting styles like stealth or speed will throw him for a loop. while skilled, he's still learning ways to apply his talents in battle causing possible missteps in battle that require quick adaptability.
●●●◌◌ [aerokinesis ( wind generation )]
he can create gusts and small tornadoes however, larger windstorms are more difficult to maintain. due to his medium experience, he may struggle to control precise wind actions. the ability is less effective in areas with little airflower (indoors, caves, etc).
●◌◌◌◌ [knowledge of plants]
this ability is very limited. while knowing the basic functions of plants (healing or poisonous), he can't quickly identify or use plants for more complex tasks. if he tries, it is highly likely to backfire or fail.
after using his strongest abilities, he will face physical exhaustion. this requires more time to recover. his stamina would be depleted after a few uses of heavy powers.
after using powers that require concentration (controlling storm or wind), he will experience mental fatigue. two choices are present in this instance: rest between uses or risk losing control.
History
Casimir was born and raised in Maine, US before he moved to Camp Half-Blood. The specific location of his childhood is unknown. The only recollection he's ever had of his childhood outside the cabin he was raised in was trees, trees, and even more trees.
He grew up with no father figure, only his mother who preferred to live in isolation. The reason for that decision is unknown to all except herself. During his younger years, all of the harder work of fighting for himself was done by his mother and he was forbidden from leaving the cabin. She would leave the cabin in the day and return by nightfall with some form of meat or other food to feed the two. When he turned seven, the responsibility was no longer his mothers though. She would leave the cabin and bring him with her, telling him he had to catch whatever he ate. The first few nights he went hungry. But the more he went hungry, the better he got at stalking his catch and killing it efficiently not to allow escape or to ruin and of the good meat. By nine, Casimir was in charge of catching food for not only himself, but his mother as well.
The older he got, the more the forest was his home. All of his skill came from the same person: his mother. From talking to socializing, from hunting and scavenging, from sewing to cooking, from math to english, all of it was learned from his mother.
The year went by long and slow. Casimir's connection to others became lacking. He had no friends, or anyone besides his mother at all. His resort and escape became Shakespeare. The poetic plays and writings became his friend. He became obsessed with the archaic writings and plays, the stories depicting creative and wild realities for his mind.
Weird occurrences began as he got older. He would wish for storms and they would come. He would know random knowledge about the forest and the nature that his mother didn't know. The time passed, the new occurrences became more common. Until one night, everything changed.
Sitting down in my chair, mother was in front of me. Behind me was some presence. I couldn't determine what. Mom had asked for a word, time to talk tonight, instead of me returning to the forest to play with the wildlife. It was strange, she never cared.
"Casimir, there's something you need to know..." her voice was shaky. A bit nervous. Scared perhaps?
"What?" I asked. I wasn't to eager to learn. I was more annoyed to be here rather then in the forest.
"Your father..."
Those words froze me. My mother never spoke of my father. The word was morally forbidden to me. I almost hadn't even recognized it since it's been so long since I last heard it. So why did she speak of my father now?
"Your father wishes to meet you..."
"And where is he?" I asked, pensive. What was I supposed to do? I felt powerless. Here I was, a little kid, learning that his father had magically returned from dust.
"I'm right here." The booming voice came from behind me. I spun so fast in my seat, my head swivelling so swiftly that my hair whipped my eyes. The figure of a sharp and muscular man walked around my seat and beside my mother. But, he seemed off... Odd. He was dressed unlike anyone else I'd seen, though that was few.
My mother sighed. "Casimir, this is your father. Zeus, King of Olympus and King of Gods." There was a pause. "He's your father, and a god. Making you..." There was a long pause. My mother seemed like she would never finish the statement, and she never did.
"A demigod, my son," Zeus said for my mother. A sweet gesture, though nothing soft and warm was in his eyes, they were cold and prideful.
Meeting his father was his turning point. Everything made sense. The storms, the knowledge, his strength. It all added up to his lineage, his father's power.
Even with such a discovery, life never stopped. Casimir spent more time with his father. The god taught him his powers, or how to control them enough for him to be safe. Eventually, another talk ensued, and the decision was made. It was time for Casimir to travel to Camp Half-Blood.
A trip accompanied to the camp by Zeus was easy. Arriving at the camp went fairly well. Settling in once his father left? Wasn't so easy. Meeting the other children of Zeus was messy, the tension was high, the competition ran in their veins. Being the newbie was very intimidating. Even worse, he had no idea how to hold a conversation with any of them.
The first year at camp was a mess. He allowed himself to be trampled by the other children, doing their bidding, allowing himself to be ripped apart by all of the other campers. Eventually, his father visited and showed disappointment and strength. Even so, the man took pity on his situation and gifted him a necklace, one that was supposedly enchanted.
The support of his father helped Casimir find his dominant side, just like his kingly father. The enchanted necklace played its part, stunning those who tried to intimidate and control Casimir and causing those individuals to flee in shock and fear. His personality developed from servant to king. He became what he once despised: a bully.
The habit grew, as first years arrived, he bossed them around. The feeling of power was amazing and not doing the bidding of others anymore was even better. The more time he spent with the habit, the worse it became. He became accustomed to using his title of seniority and power at camp. However, Zeus was not as happy. The god was displeased with how he'd interpreted his gift and told his son to find a healthy balance between power and submission. Casimir decided that that mission was on hold indefinitely.
Not everything is perfect quite yet in his life. Casimir still feels the need to maintain his power at camp. He does this by finding self-satisfaction by completing the challenging tasks and using his abilities. He still falls under the pressure of other 4th years and above when they try to force him to do things (which is limited but happens).![]()
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Name [ daeva naamah ruse-naiche ]
Name Meaning [
- deava is from Indian/Zoroastrian culture and means 'an evil spirit'
- naamah is a female demon in Jewish mysticism (naamah is her middle name however campers don't know that it is a part of her name)
- ruse has a Slavic origin and means 'to trick'
- naiche has a Native American origin and means 'mischief maker' ]
Nicknames [ daeva (everyone), naamah (anything black market) ]
Age [ 15 years old ]
Birthdate [ december 26th ]
Birthstone [ turquoise, tanzanite, zircon, london blue topaz ]
Zodiac Sign [ capricorn ]
Birth Gender [ female ]
Current Gender [ female ]
Pronouns [ she/her ]
Hometown [ camp half-blood ]
Year at Camp [ 2nd year student ]
Affiliations [ demi-god ]
Affiliation Description [ the daughter of a minor goddess. ]
Mythology Type [ greek ]
Godly Parent [ hecate/hekate ]
Parent's Alias [ goddess of magic, witchcraft, the night, moon, ghosts and necromancy ]
Parent's Personality [ intelligent, generally benevolent and kind, but also cunning and dangerous when she needed to be ]
Parent's Abilities [ spellcasting, enchantment, illusions, moonlight manipulation, tidal control, lunar empowerment, summoning spirits, raising the dead, shadow travel, necromancy (communication with the dead), curse casting, protection spells, divination (prophetic visions/dreams), elemental magic (earth, air, fire, water), light manipulation (moonlight), darkness manipulation, blinding magic (restraining enemies), night vision, invisibility (through shadows), empowerment of objects, energy draining (weakening enemies), psychic magic (telepathic connection), illusionary disguises, dream walking, astral projection, ritual magic, weather manipulation (moon and night-related), familiar summoning, astral healing, time distortion (sight manipulation), warding (magical barriers), enchanted weapons (empuling objects with power), shadow manipulation (creating creatures from shadows), lunar magic (increased power during the full moon) ]
Aubrey K. Miller![]()
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Daeva is shorter, standing at five feet and three inches (5'3"). She has long black hair and chocolatey brown eyes. Her skin is quite pale considering the amount of sun students at Camp Half-Blood receive. Daeva has two dressing styles. When she poses as Daeva, she wears a black coat with purple runes on it with tall black boots. When she poses as Naamah, she wears her Ethereal Cloak with a capricorn goat mask over her face.
Personality
Daeva has two personalities depending on the moon cycle and her changing magical strength. Both of her personalities show her a witty and passionate about whatever she's doing. When it's more powerful, she is very vague in social situations. She becomes a scheming witch, hiding as she carries out her plans. When her magic is weaker, she transforms into a youthful and sympathetic person. She becomes more social however remains just as reserved and secretive. Overall, she's a very complex person with a busy schedule and lot of plans that is kept on track with her preciseness and orderliness.
Daeva loves nighttime. From the glow of the moon to the nocturnal wildlife, she enjoys it all. The silence and eerie sense of a peaceful night is one of her favorite things. Besides that, she also loves taking risks. The danger and potential to get caught gives her an adrenaline rush that she can't say no to. It makes her feel alive. Similarly, she loves new experiences because they give her the same alive feeling.
Daeva likes foxes. Arguably, they're her favorite animal. She admires their stealthy wicked nature. She also likes the color purple; the ominousness of a deep purple intrigues her. She enjoys learning. A great curious mind is never terrible to her and as the councillors say. She's very nerdy when it comes to camp subjects but also, testing and experimenting with her magical abilities.
There are plenty of things that gets on Daeva's nerves. For one thing, homework. She despises it since it takes away from her precious time learning about her abilities. She also doesn't like perfect students or braggers. They're too noisy, follow the rules too much, and usually are tattletales.
Daeva suffers from SSS aka Short Sleeper Syndrome. This is a genetic condition that allows her to function perfectly normal with between 4-6 hours of sleep.
Daeva has some amazing qualities. She's a very eager person accepting basically every opportunity she's given. She is very willing to learn when given the option. She's incredibly calm under pressure. However, with that, she also has some less appealing qualities. She has terrible time management and she can't prioritize certain tasks over others. She also is overly focused on minor details making sure everything is perfect when it doesn't have to be.
Daeva is demisexual. She only finds romantic feelings for those she is already close to. She can't feel anything for anyone otherwise. While, she can still notice a cute boy here and there, she doesn't feel any romanticism besides that.
Relationships
[ dolion ruse-naiche
father : alive ]
[ yeuri ruse-naiche
adopted mother : alive ]
More relationship details with other OCs can be found at: https://www.goodreads.com/topic/show/...
Weapons, Items, and Abilities
●●●◌◌ [twin daggers]
a set of two daggers always worn on her hips in sheaths beneath her clock or coat.
(view spoiler)
[charmed candle]
the charmed candle serves as a mystical conduit. when lit, it allows for the communication through the flickers of light between daeva and her mother.
(view spoiler)
[ethereal cloak]
the cloak is enchanted to conceal her aura and make her undetectable by magic. she is still physically visible in the cloak but any spells or attempts to reveal her identity or affect her physically don't work. of worn for too long, the affects of the cloak will weaken due to an exhaustion of the enchantment meaning the full affect is limited.
(view spoiler)
●●●●◌ [lunar magic]
the ability that ties magic to the phases of the moon, the magic grows stronger or weaker depending on the phase.
moonlight controls her power. the more moonlight she receives, the stronger her abilities. this is also affected by the phases of the moon. clouds covering the moon do cause her to lose her powers and moonlight. she does not receive any special effects from events like blood moons or anything.
no moonlight means no magic. anything from clouds to buildings blocking the light weakens or leaves her powerless. the prolonged use of her abilities leaves her drained, especially when there's less moonlight.
●●●◌◌ [curse casting]
the ability to place magical curses (misfortune, weakness, or supernatural afflictions) on others.
there are three types of curses: mild, moderate, and severe. mild curses include fumbling fingers (target continuously drops objects), whispering shadows (target hears faint whispers), and unlucky step (target trips or bumps into things more often). moderate curses include phantom pain (target feels stabbing pain in a limb), creeping dread (target feels a fear of being watched), and blurring eyes (targets vision becomes unforced). severe curses include binding hex (targets limb is partially paralyzed), hallucination curse (target sees disturbing illusions), and mark of misfortune (target experiences bad luck in various situations). curses can be temporary and strong or weaker and long-term. physical components are required to cast curses and vary depending on the curse.
without the physical components, a curse is not able to be casted. they also can't be cast without a physical link to the person (hair, blood, skin, nail clippings, etc). the more difficult the curse level and the longer the curse duration, the more time and effort the curse takes to cast. curses when cast can leave the caster drained, weak, or unconscious at times. when a curse fails (wrong components, inadequate focus, power imbalance, fatigue, etc), it will backfire and the caster suffers the affect instead.
●●◌◌◌ [dreamwalking]
the ability to see, enter, or control either your own or another's dreams.
at her experience, she can only dreamwalk with nearby individuals or those she has a connection with. her lack of experience means she can't control settings of the dreams she walks in. when walking, her physical body is left in an entranced state, leaving it vulnerable and open for physical attack. time is hard to track when dreamwalking and it sometimes be difficult to return to her body. interactions with a dream are limited to small details and planting suggestions at such a low level.
dreamwalking is a mentally exhausting ability. it can leave casters mentally drained after a session and even can cause headaches, dizziness, or confusion.
●●◌◌◌ [divination]
the ability to see the future or see hidden knowledge through visions, dreams, or reading of signs.
her visions are limited at a lower level and consist of glimpses of possible futures that are vague and fragmented. based on the phase of the moon, her visions move from non-existent to clearer. visions are often vague and leave unanswered questions. they leave out crucial details. after a vision, she can experience confusion and disorientation along with feeling overwhelmed. she can't control when and what she has a vision about at her level.
●●◌◌◌ [ritual magic]
the ability to conduct rituals (often requiring specific items or environments) in order to cast powerful spells or summon entities.
rituals require specific components like herbs, symbols, or special objects. there are a variety of rituals ranging from basic to moderate to complicated (these are not the only difficulties since the rituals vary). protective rituals are ward circles (create a magical shield), blessing rituals (bless individuals from harm), protection spells (enchant amulets with protective magic). healing rituals are cleansing rituals (purify an individual or place of a curse), restorative spells (heals wounds or cures sickness), and balancing rituals (restore balance to an individuals life). summoning rituals can summon a familiar (bring a creature or spirit to guide), and godly invocations (summons a deity). blood rituals are blood offerings (offering ones blood to a deity for blessings), ritual sacrifice (blood is spilled in ceremony to summon a demon), and blood magic (use of ones blood to fuel curses). necromantic rituals are spirit communication (commune with spirits), necromancy (summon undead creatures), and resurrection rituals (attempts to bring someone back to life).
rituals take experience and power to conduct. along with that, they take time and effort. rituals have a chance to fail (higher chance harder the ritual), which can either weaken casters powers or create a magical disruption. rituals require great mental, physical, and magical attention and can leave all three fatigued.
History
Daeva was a result of a one night stand. After she was born, she was left with her father who ended up marrying her adoptive mother before she turned two. To her, her father and mother were a happy couple, and she knew nothing else.
Being raised in New York City was a staple of her upbringing. The massive skyscrapers, the bustling streets and sidewalks, and everything in-between was a part of her upbringing. She loved the using the crowds as her escape from her parents after she'd learned her way home to their apartment when she was little. The older she got, she grew to dislike the crowds more and more however as they hindered her ability to get anywhere.
School was another story. The students were all loud city kids. She had every stereotype you could think of in her class: class clown, teachers pet, the rich kid, the tattletale, the perfect student, and everything in-between. This was where her dislike for people developed beginning in elementary school.
The older she grew, life never got any better. The only great thing about her life was the freedom she was granted. Her parents let her wander free at day and gave her food and a bed at night. By middle school, she was very independent.
The day everything changed was like every other. She was in class, got upset when the pick-me-girl decided to steal her seat, and she went to the bathroom to cool off. Her methods though where... unconventional. After days of having the same girl stealing her seat, Daeva had collected plenty of hairs left behind and that day she let her anger out, spewing it all at the clump of hair in her hands before chucking it in the trash. Everything felt amazing until she returned to class to find the same pick-me-girl screaming from phantom pain.
That night, Daeva had a visitor. Her real mother, Hecate came to visit her. The two built a connection that night with Hecate teaching Daeva how to control her powers. The following days, those tips worked. But the longer she didn't use her magic, the more curious she grew. What was she capable of?
That's how her secret night missions began. For years Daeva hadn't been able to sleep a full night like her parents, now she put that time to use. Sneaking around in alleyways and cursing strangers, experimenting with her magic became her pass time and favorite hobby. The only issue turned out to be she was never sneaky enough. When people became cursed in New York City night after night, people caught on...
Life was amazing and normal. All the way up until she turned 14. That birthday, she learned she had the ability of divination. She had a vision. One of a shadowy figure, a shattered charm, a chase though the city streets, a prison, and a knife in dim light. Everything about the vision felt off. That night, she learned another new ability: dreamwalking. She walked with her mother that night, seeking guidance about the vision and learning more about her powers. When she awoke, the front of her mind consisted of a riddle from her mother: "Do not fear the coming dawn, But travel now, before it's gone. Through shadow's veil, the stars will show, The path you see, where you must go." With possible imminent danger, Daeva didn't hesitate. The next night, she ran away from the city and her home, following the stars.
Camp Half-Blood was a journey away. The memories are few or her travels. A forest and a town perhaps. Otherwise, she couldn't recall how she arrived. All she remembered was standing in front of camp staff on morning and being welcomed to Camp Half-Blood. That was the morning she felt a tension and eerie feeling disappear. She was safe, no longer hunted.
Beginning at Camp Half-Blood was sketchy. Her curiosities were still there, stronger now that she was safe. When her mother came to visit as she was settling in, she received two gifts. A cloak to allow her to practice magic without worry of trouble and a candle to reach her if there was a serious issue. That was where Daeva's journey began.
Practicing magic changed things. At day, Daeva settled for a routine of being short and curt with her fellow students. At night, she practiced her abilities on whatever she could find.
One morning a few months later at camp, Daeva was approached by another student. In a private conversation, she learned that all of her practice curses could be revealed, somebody knew it was her. But then she was presented a decision, "Join us in the market dealings or we reveal your secret..." The decision wasn't hard. That's how she entered the black market of Camp Half-Blood.
Over the following year, Daeva gained experience in black market dealings. She cursed students and staff for some version of compensation. She wasn't alone though. She worked in a quartet. The first member had disguising magic, the face of the black market. The person who could change everything to cover their identity and would meet campers and staff to gather information, payment, and inform when deals are complete. The second has stealth and the ability to sneak around gathering secrets and dirt on whoever was needed. The third member was the fighter, a member with abilities and strength to harm others physically with cuts, bruises, death, and anything in-between. The final member was her, the curser and magician.
The market operates on a normal bases. Daeva juggles her tasks the best she can between the black market and the camp. But either way, like was a lot better at the camp then murdered in New York City.![]()
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