Ɛqυιησx Acαɗєму fσя Ɠιfтєɗ ǀηɗινιɗυαƖѕ {A Sємι-Aɗναηcєɗ RσƖєρƖαу} discussion

22 views
(characters) > Claim a Power

Comments Showing 1-7 of 7 (7 new)    post a comment »
dateDown arrow    newest »

message 1: by mels (last edited Feb 28, 2015 03:41PM) (new)

mels (padmeskywalkers) Please claim a power before creating your character. There will only be three of each power, and one for certain ones. There will only be five mutants with a strength of 5, and only 15 with a strength of 4.

Fives: 5/5 (Animus, Certatus, Corporis, Nativus, and Prodigalis)
Fours: 11/15 (3 Animus, 1 Certatus, 2 Corporis, 3 Nativus, 3 Prodigalis)


Abbster
~Hydrokinesis || 5 || Nativus
~Illusion || 4 || Animus

( ☘ ) αℓιуα ❚❙❘ اب میں آپ کو نیچے لکھا ہے :: تم ہمیشہ رہو 46
~Psychokinesis || 3 || Animus
~Umbrakinesis || 3 || Nativus

CJ
~Aerokinesis || 3 || Nativus
~Regeneration || 4 || Prodigalis

Cᴏʀɪɴᴀ
~Illusion || 3 || Animus

Dyanne
~Amplifier || 3 || Prodigalis
~Life-Force Manipulation || 3 || Prodigalis
~Light/Dark Manipulation || 4 || Nativus
~Mimic || 3 || Corporis
~Pathfinding || 5 || Prodigalis
~Shapeshifting || 4 || Corporis

E
~Clairvoyance || 2 || Animus
~Electrokinesis || 3 || Nativus
~Gravitational Manipulation || 3 || Prodigalis
~Matter Manipulation || 2 || Animus
~Regeneration || 2 || Prodigalis

░⊱єςђ๏ร๏ภɠ12⊰░ ♬ᵒᶰᵉ ˡᵃᶳᵗ ᵗᶤᵐᵉ♬
~Electrokinesis || 3 || Nativus
~Invisibility || 4 || Corporis
~Possession || 3 || Animus
~Pyrokinesis || 3 || Nativus

Elizabeth
~Dynamokinesis || 3 || Prodigalis
~Shape Shifting || 5 || Corporis

Emma
~Animation || 3 || Prodigalis
~Flight || 3 || Corporis
~Hydrokinesis || 3 || Nativus
~Illusion || 5 || Animus
~Telepathy || 3 || Animus

〈 ♣ 〉 ғɪᴇɴᴅɪsʜ ᴅᴇʟɪɢʜᴛs
~Astral Vision || 3 || Animus
~Berserk || 5 || Certatus
~Dynamokinesis || 2 || Prodigalis
~Electrokinesis || 4 || Nativus
~Elongated and forked tongue/ Poison Generation || 4 || Corporis
~Gravitation Manipulation || 2 || Prodigalis
~Posession || 3 || Animus
~Portal Creation || 2 || Prodigalis
~Regeneration || 3 || Prodigalis
~Umbrakinesis || 3 || Nativus

< ➹How'd Yα Kɴow? {Sαвιɴe Wood}➷
~Invisiblity || 4 || Corporus

Melisquish
~Chaos Manipulation || 4 || Prodigalis
~Pyrokinesis || 4 || Nativus
~Telepathy || 3 || Animus

Rea
~Pyrokinesis || 3 || Nativus
~Technology Manipulation || 4 || Prodigalis

sᴄʜᴜʏʟᴇʀ
~Matter Manipulation || 3 || Animus
~Psychokinesis || 4 || Animus

Selia ⚞Aɴɢelѕ ғαll dowɴ wιтнoυт wαrɴιɴɢ⚟
~Berserk || 4 || Certatus
~Shape-shifting || 3 || Corporis

Shahdia
~Charmspeak || 3 || Animus
~Clairvoyance || 4 || Animus
~Hydrokinesis || 3 || Nativus
~Technology Manipulation || 4 || Prodigalis

Form
Power:
Description of power:
Strength:
Which house:


message 2: by mels (last edited Feb 18, 2015 03:35PM) (new)

mels (padmeskywalkers)
Animus
Astral Vision (1/3)
5: The ability to see other planes/dimensions within the same space as the current dimensions, along with past and present events.
4: The ability to see other planes/dimensions within the same space as the current dimensions, along with past and present events, but to a lesser extent.
3: The ability to see other planes/dimensions within the same space as the current dimensions, along with past and present events, but to a much lesser extent.
2: The ability to see other planes/dimensions within the same space as the current dimensions.
1: The ability to see other planes/dimensions within the same space as the current dimensions, but requires much concentration.

Charmspeak (1/3)
5: Uses words to convince people. Can convince them things are happening that aren't etc. Very powerful.
4: Uses words to convince people, but to a lesser extent.
3: Uses words to convince people, but to a lesser extent.
2: Uses words to convince people, but to a lesser extent. Can be powerful if they remain with small things, but if they attempt to convince people of bigger things, they can't.
1: Uses words to convince people, but to a lesser extent. Not powerful at all, and very easy to fight.

Clairvoyance (2/3)
5: Can see with perfect clarity the past, present and future.
4: Can look into the past, present and future, but not for extended periods of time, and cannot see too far
3: Can look into the past, present and future, but can only see, not hear.
2: Can see glimpses into the future, but not for extended periods of time, and never too far ahead, and it requires much meditation.
1: Can see flashes of the future, but cannot control when they see those flashes, except with extreme meditation.

Illusion (3/3)
5: Can manipulate people's minds to make them see things that aren't there.
4. Can manipulate people's minds to make them see things that aren't there, but to a lesser extent.
3. Yet again to a lesser extent.
2. Yet again to a lesser extent.
1. Can only do extremely small things, and weakly.

Matter Manipulation (2/3)
5: The ability to transport objects from one place to another without touching them, no matter the distance, but they must have seen them before and know where they are.
4: The ability to transport objects from one place to another without touching them, it must be within a fairly close range (at most a few hundred miles), and they must have seen them before and know where they are.
3: The ability to transport objects from one place to another without touching them, but it must be within a fairly close range (approximately the campus), and they must have seen them before and know where they are.
2: The ability to transport objects from one place to another without touching them, but they must be able to see the object they are moving.
1: The ability to transport objects from one place to another without touching them, but they must be able to see the object they are moving, and they must concentrate hard.

Possession (2/3)
5: They can take control of any living thing, be it mutant, human or animal, within a few miles (approximately the size of the school grounds).
4: They can take control of any living thing, be it mutant, human or animal, within a few miles (approximately the size of the school grounds), but for a shorter time span.
3: They can take control of humans or animals, within a few miles (approximately the size of the school grounds).
2: They can take control of humans or animals, but they must be able to see them or touch them when they first take control, and they can only do so for a limited amount of time.
1: They can take control of animals, but they must be able to see the animal.

Psychokinesis (2/3)
5. The ability to move objects without touching them, no matter the distance, but they must have seen them before and know where they are.
4. The ability to move objects without touching them, it must be within a fairly close range (at most a few hundred miles), and they must have seen them before and know where they are.
3. The ability to move objects without touching them, but it must be within a fairly close range (approximately the campus), and they must have seen them before and know where they are.
2. The ability to move objects without touching them, but they must be able to see the object they are moving.
1. The ability to move objects without touching them, but they must be able to see the object they are moving, and they must concentrate hard.

Telepathy (2/3)
5: Can see into the minds of others for a distance of a few miles (about the length of campus), and can also project their thoughts into the minds of others.
4: Can see into the minds of others for a distance of a mile (about half the length of campus), and can also project their thoughts into the minds of others.
3: Can see into the minds of others and can also project their thoughts into the minds of others. They must be able to see the person they are looking into the mind of or projecting to.
2: Can see into the minds of others. They must be able to see the person whose mind they are looking into.
1: Can see into the minds of others. They must be touching the person whose mind they are looking into.



message 3: by mels (last edited Feb 18, 2015 03:27PM) (new)

mels (padmeskywalkers)
Certatus
Berserk (2/3)
5: During combat, they temporarily lose control of their sanity and enter a killing frenzy. Fives usually kill everything in sight before they wake up.
4: During combat, they temporarily lose control of their sanity and enter a killing frenzy. They can usually control when they enter it.
3: During combat, they temporarily lose control of their sanity and enter a killing frenzy. They can sometimes control when they enter it, though sometimes they do it involuntarily.
2: During combat, they temporarily lose control of their sanity and enter a killing frenzy. They cannot control when they enter it, but it usually doesn't last long.
1: During combat, they temporarily lose control of their sanity and enter a killing frenzy. They must choose to enter it, and they cannot uphold it for long periods of time.

Enhanced Markmanship (1/3)
Extremely accurate aim and marksmanship with various things. Fives have extreme talent with it, and ones have less skill. All are more skilled than the average human.



message 4: by mels (last edited Feb 18, 2015 03:34PM) (new)

mels (padmeskywalkers)
Corporis
Elongated and Forked tongue (1/3)
5: Has the ability to shoot poison from their tongue. Very potent poison. Other abilities as well.
4: Same, less potent poison.
3: Less potent poison.
2: Less potent poison.
1: Less potent poison.

Flight (1/3)
All: You have wings. You can fly. Yay. There aren't really levels for this power, as it's kind of hard to make wings different XD. Therefore, everyone with this power is a three.

Invisibility (2/3)
5: Can make themselves invisible for any length of time, though to do so for extreme periods drains their energy. They can also extend this power to objects and people that they are able to see. They can do this with an unlimited number of people, as long as they can see them, but the longer they hold it and the more objects and people they make invisible, the more it drains their energy.
4: Can make themselves invisible for periods of up to four hours. They cannot maintain it for longer than this at a time. They can extend their power out to people and objects they can see for periods of up to two hours. The more people and and the longer they hold it, the more it drains their energy.
3: Can make themselves invisible for periods of up to three hours. They can extend this power to anything they are touching, but only for periods of up to two hours. The longer they hold it, and the more things they make invisible, the more it drains their energy.
2: Can make themselves invisible for periods of up to two hours. Can make objects they are touching invisible as well.
1: Can make themselves invisible for periods of up to an hour.

Mimicry (1/3)
5: Can change aspects of their body to mimic animals (e.g. elongate their neck like a giraffe, create mucus on their fingers like frogs, etc.) that are both visible, auditory (sound like a dog although they'll have no idea what they are saying) and internal (create larger lungs like a cheetah to increase lung capacity). It is NOT shapeshifting-- physical features remain vastly similar while certain body parts are upgraded for the user's own pleasure. The bigger the mutation, the more concentration and energy it takes. Fives can mimic up to five things at once.
4: Can change aspects of their body to mimic animals (e.g. elongate their neck like a giraffe, create mucus on their fingers like frogs, etc.) that are both visible, auditory (sound like a dog although they'll have no idea what they are saying) and internal (create larger lungs like a cheetah to increase lung capacity). It is NOT shapeshifting-- physical features remain vastly similar while certain body parts are upgraded for the user's own pleasure. The bigger the mutation, the more concentration and energy it takes. Fours can mimic up to four things at once.
3: Can change aspects of their body to mimic animals (e.g. elongate their neck like a giraffe, create mucus on their fingers like frogs, etc.) that are both visible, auditory (sound like a dog although they'll have no idea what they are saying) and internal (create larger lungs like a cheetah to increase lung capacity). It is NOT shapeshifting-- physical features remain vastly similar while certain body parts are upgraded for the user's own pleasure. The bigger the mutation, the more concentration and energy it takes. Threes can mimic up to three things at once.
2: Can change aspects of their body to mimic animals (e.g. elongate their neck like a giraffe, create mucus on their fingers like frogs, etc.) that are both visible, auditory (sound like a dog although they'll have no idea what they are saying) and internal (create larger lungs like a cheetah to increase lung capacity). It is NOT shapeshifting-- physical features remain vastly similar while certain body parts are upgraded for the user's own pleasure. The bigger the mutation, the more concentration and energy it takes. Twos can mimic up to two things at once.
1: Can change aspects of their body to mimic animals (e.g. elongate their neck like a giraffe, create mucus on their fingers like frogs, etc.) that are both visible, auditory (sound like a dog although they'll have no idea what they are saying) and internal (create larger lungs like a cheetah to increase lung capacity). It is NOT shapeshifting-- physical features remain vastly similar while certain body parts are upgraded for the user's own pleasure. The bigger the mutation, the more concentration and energy it takes. Ones can only mimic one thing at a time, and it requires much concentration to uphold.

Shape Shifting (3/3)
5:Can change their shape into that of any human or animal, and can mimic them.
4: Can change their shape into that of any human, and can mimic them.
3. Can change their appearance, but requires much concentration. Can change only small things with relative ease.
2. Can change small characteristics of their appearance such as eye and hair color at will.
1. Can change small characteristics of their appearance such as eye and hair color at will, but it requires much concentration.



message 5: by mels (last edited Feb 28, 2015 03:41PM) (new)

mels (padmeskywalkers)
Nativus
Aerokinesis (1/3)
5: Can manipulate wind, air, anything to do with air.
4: Lesser extent
3: Lesser extent
2: Lesser extent
1: Lesser extent

Electrokinesis (3/3)
5: Can manipulate electricity, creating and destroying it at will. Can bring lightning down at will as well.
4: Can manipulate electricity, creating and destroying it at will. Can bring lightning down at will as well. Lesser power than a 5.
3: Can manipulate electricity, so long as it already exists, and cannot destroy it. Can bring lightning down at will.
2: Can manipulate electricity, so long as it already exists, and cannot destroy it.
1: Can manipulate electricity, so long as it already exists, and cannot destroy it. Requires concentration to use power.

Hydrokinesis (3/3)
5: Can manipulate water, and anything with water inside it (must have a percentage of at least 50)
4: Can manipulate water, and anything with water inside it (must have a percentage of at least 75)
3: Can manipulate water.
2: Can manipulate small bodies of water.
1: Can manipulate small quantities of water.

Light/Dark Manipulation (1/3)
5: User can create, shape, manipulate, and destroy visible light, and is responsible for the sense of sight.
4: User can create, shape, manipulate, and destroy visible light, and is responsible for the sense of sight, to a lesser extent.
3: User can create, shape, manipulate, and destroy visible light, to a much lesser extent.
2: User can create and destroy visible light.
1: User can create and destroy visible light, but it requires effort.

Pyrokinesis (3/3)
5: Can create, extinguish, and manipulate fire. Is completely resistant to fire.
4: Can create, extinguish, and manipulate fire. Is completely resistant to fire. To a smaller extent, however.
3: Can manipulate fire. It must already exist, however. Is completely resistant to fire.
2: Can manipulate small flames, and is flame resistant.
1: Can manipulate fire with great concentration, and when concentrating is flame resistant.

Umbrakinesis (2/3)
5: Manipulation of darkness and shadows, most specifically in bending them.
4: Manipulation of darkness and shadows, most specifically in bending them, to a lesser extent.
3: Manipulation of darkness and shadows, most specifically in bending them, to a much lesser extent.
2: Can manipulate darkness, but requires concentration.
1: Can manipulate darkness, but requires much concentration.



message 6: by mels (last edited Jan 25, 2015 12:44PM) (new)

mels (padmeskywalkers)
Prodigalis
Animation (1/3)
5: Can animate inanimate objects such as drawings or sculptures or trees.
4: Can animate inanimate objects such as drawings or sculptures or trees, but must be familiar with the object.
3: Can animate inanimate objects such as drawings or sculptures or trees, but must have drawn or sculpted or made the object themselves.
2: Can animate inanimate objects such as drawings or sculptures or trees, but the object must be human-like, and they must be very familiar with it. They cannot hold the animation for extended periods of time.
1: Can animate inanimate objects such as drawings or sculptures or trees, but the object must be human-like, and they must be vastly familiar with it, such as having made it themselves. They cannot hold the animation for extended periods of time.

Amplifier (1/3)
5: Amplifies the powers of other mutants or the strength of non-mutants by a lot. Very powerful.
4: Amplifies the powers of other mutants or the strength of non-mutants. Less powerful than a five, but still powerful.
3: Amplifies the powers of other mutants or the strength of non-mutants. Not as powerful as fours or fives.
2: Can only amplify strengths. Cannot amplify power.
1: Can amplify the strength of other while concentrating.

Chaos Manipulation (1/3)
5: User can change, mutate, destroy, or otherwise manipulate any matter, space, living beings, organizations, minds, spirits, and in rare cases, time in a chaotic manner (e.g. causing random technology crashes, causing objects to shatter merely by touching them). If they consciously focus their power on one person they can trigger a chaos attack which messes up the other person's thought processes, makes them lose control over their power, and in rare cases can even manipulate certain body parts in a chaotic sort of spasm. The danger lies in the fact that using chaos to the extreme and for prolonged periods can cause mental instability and in the end, can make the user explode into nothing more than pure chaos.
4: User can change, mutate, destroy, or otherwise manipulate any matter, space, living beings, organizations, minds, spirits, and in rare cases, time in a chaotic manner (e.g. causing random technology crashes, causing objects to shatter merely by touching them). If they consciously focus their power on one person they can trigger a chaos attack which messes up the other person's thought processes, makes them lose control over their power, and in rare cases can even manipulate certain body parts in a chaotic sort of spasm. The danger lies in the fact that using chaos to the extreme and for prolonged periods can cause mental instability and in the end, can make the user explode into nothing more than pure chaos. Less powerful than a five, but still extremely powerful.
3: User can change, mutate, destroy, or otherwise manipulate any matter, living beings and minds in a chaotic manner (e.g. causing random technology crashes, causing objects to shatter merely by touching them). If they consciously focus their power on one person they can trigger a chaos attack which messes up the other person's thought processes, makes them lose control over their power. The danger lies in the fact that using chaos to the extreme and for prolonged periods can cause mental instability and in the end, can make the user explode into nothing more than pure chaos. Less powerful than a five or four.
2: User can destroy any matter or living beings. If they consciously focus their power on one person they can trigger a chaos attack which messes up the other person's thought processes, makes them lose control over their power. The danger lies in the fact that using chaos to the extreme and for prolonged periods can cause mental instability and in the end, can make the user explode into nothing more than pure chaos.
1: User can destroy any matter. The danger lies in the fact that using chaos to the extreme and for prolonged periods can cause mental instability and in the end, can make the user explode into nothing more than pure chaos.

Dynamokinesis (2/3)
5. Can absorb any type of energy and use it. This includes other mutant's powers. They can take another mutant's powers and use them for a short period of time by touching them. The mutant cannot use their powers if the Dynamokinesis mutant has taken their powers. This power also works with other kinds of energy.
4. Can only have the energy for a short amount of time. Too much energy inside of them, and they will explode.
3. Yet again, to a lesser extent. They take in less energy and for shorter periods of time.
2. They do not have enough power to absorb other mutant's powers. Only other energies.
1. They can only absorb powers with a lot of concentration, and only small amounts at a time.

Gravitational Manipulation (2/3)
5: The ability to manipulate gravity. Can manipulate large areas, and hold it for extended periods of time.
4: The ability to manipulate gravity. Can manipulate fairly large areas, and hold it for extended periods of time.
3: The ability to manipulate gravity. Can manipulate fairly large areas.
2: The ability to manipulate gravity. Can manipulate only small areas.
1: The ability to manipulate gravity in small areas, for small amounts of time.

Immunity (1/3)
5: Is completely immune to all powers of the mind such as charmspeak, illusioning, etc. Can extend this power to around 20 people around them.
4: Is completely immune to all powers of the mind such as charmspeak, illusioning, etc. Can extend this power to around 15 people around them.
3: Is completely immune to all powers of the mind such as charmspeak, illusioning, etc. Can extend this power to around 10 people around them.
2: Is completely immune to all powers of the mind when concious (for example cannot while sleeping), such as charmspeak, illusioning, etc. Can extend this power to around 5 people around them.
1: Are immune to powers of the mind when concentrating.

Life-Force Manipulation (1/3)
5: Users can sense, generate and manipulate the fundamental force that allows life to appear/exist, grow and flourish throughout the universe. They are able to control their own personal life-force that dwells within them, allowing them to achieve untold power and great abilities considered to be beyond that of normal beings. They are able to make people age prematurely for period of time, resurrect souls with immense concentration, sense and in some cases, manipulate live organisms by manipulating their life force/aura, and empthasize with the feelings of those within close proximity to them (around 50-60 ft). Excessive use of power can result in premature aging and prolonged, incredibly powerful use can result in death.
4: Users can sense, and manipulate the fundamental force that allows life to appear/exist, grow and flourish throughout the universe. They are able to control their own personal life-force that dwells within them, allowing them to achieve untold power and great abilities considered to be beyond that of normal beings. They are able to make people age prematurely for period of time, resurrect souls with immense concentration, sense and in some cases, manipulate live organisms by manipulating their life force/aura, and emphasize with the feelings of those within close proximity to them (around 40-50 ft). Excessive use of power can result in premature aging and prolonged, incredibly powerful use can result in death.
3: Users can sense, generate and manipulate the fundamental force that allows life to appear/exist, grow and flourish throughout the universe. They are able to control their own personal life-force that dwells within them, allowing them to achieve untold power and great abilities considered to be beyond that of normal beings. They are able to make people age prematurely for period of time, resurrect souls with immense concentration, sense and in some cases, manipulate live organisms by manipulating their life force/aura, and empathize with the feelings of those within close proximity to them (around 30-40 ft). Excessive use of power can result in premature aging and prolonged, incredibly powerful use can result in death.
2: Users can sense and manipulate the fundamental force that allows life to appear/exist, grow and flourish throughout the universe. They are able to make people age prematurely for period of time, sense live organisms, and empathize with the feelings of those within close proximity to them (around 20-30 ft). Excessive use of power can result in premature aging and prolonged, incredibly powerful use can result in death.
1: Users can sense the fundamental force that allows life to appear/exist, grow and flourish throughout the universe. They are able to sense live organisms, and empathize with the feelings of those within close proximity to them (around 10-20 ft). Excessive use of power can result in premature aging and prolonged, incredibly powerful use can result in death.

Pathfinding (1/3)
5: The person who has this power can see the paths of people/animals that have crossed a specific location and by focusing on a specific path, slow the perception of time so that he/she/people touching the person can interact with people of the past from specific points of their past in which they made the path. User is able to see how old the path is, who made the path, and their emotion when the path was made. (ex. approx. 20 year old soldier who is frightened at the time the path was made). If things are changed when the path is made, the user will be able to differentiate the changes while the people around him can not.
4: Lesser extent
3: Lesser extent
2: Lesser extent
1: Lesser extent

Portal Creation (1/3)
5: The ability to create temporary portals anywhere in the world, but they must have been there and they must be able to visualize the location.
4: The ability to create temporary portals anywhere within a few hundred miles of where they are, but they must have been there and they must be able to visualize the location.
3: The ability to create temporary portals within a few miles of where they are (approximately the size of the academy grounds), but they must have been there and they must be able to visualize the location.
2: The ability to create temporary portals anywhere they can see from where they are standing.
1: The ability to create temporary portals anywhere they can see from where they are standing, but it requires much effort.

Regeneration (3/3)
5: The ability to heal or regrow any damaged part of their own body with great speed.
4: The ability to heal or regrow any damaged part of their own body.
3: The ability to heal any damaged part of their body at great speed.
2: The ability to heal any damaged part of their body.
1: The ability to heal themselves, but it takes time and effort.

Technology Manipulation (2/3)
5: Has complete control over technology. Can operate technology without even touching it, and has a perfect understanding of it. Can manipulate anything electronic, so long as it is not more than a few miles away.
4: Has complete control over technology. Can operate technology without even touching it, and has a perfect understanding of it. Can manipulate anything electronic, so long as it is not more than a few miles away. Is less powerful than a five.
3: Has complete control over technology. Must be able to see the technology to be able to manipulate it, but has complete control over it.
2: Has complete control over technology. Must be able to touch the technology to be able to manipulate it, but has complete control over it.
1: Has control over technology. Must be able to touch the technology to be able to manipulate it, and must concentrate hard.



message 7: by mels (new)

mels (padmeskywalkers) UPDATED


back to top

155499

Ɛqυιησx Acαɗєму fσя Ɠιfтєɗ ǀηɗινιɗυαƖѕ {A...

unread topics | mark unread