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Team Challenges Archive > Emerge the Victor Rules

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message 1: by Moderators of NBRC, Challenger-in-Chief (new)

Moderators of NBRC | 30933 comments Mod
                                   

About this Challenge
◈ Emerge the Victor is the sizth of six challenges within our W.O.B.B.L.E Event
◈ Emerge the Victor will last 4 weeks

General Rules
◈ Follows General Rules of Wobble Event
◈ All Questions go to Captains/Co-Captains who have majority in decision making
◈ Any questions Captains/Co-Captains cannot answer may be taken to mods BY Captain/Co-Captain only

Emerge the Victor Rules
◈ Teams may look at their opponents inventory and stats.
◈ Post spreadsheet problems into the RPG Spreadsheet thread so whichever mod is on can assist.

Points
◈ 30 Points per Weapon Level
◈ 45 Points per Hero Level
◈ 2 Point per Gold Remaining
◈ 5 Points per Potion Remaining
◈ 30 Points per Tournament Knockout

Book Sales
Any book may be sold for the following price:
◈ 100-400 pages - 1 Gold
◈ 401+ pages - 2 Gold

Banked Books
Books before the end of Labors may be exchanged for 1 Gold piece each for use in Jack and Jill's Store.

Milon/Omni Bonuses
Each may only be chosen once. Request via mod account PM.
◈ Free 3 Gold
◈ Free Greater Health Potion
◈ Free Damage Potion
◈ 1 Free Book (any book on GoodReads can be used)
◈ Duplicate one book read by someone on your team during Wobble


message 2: by Moderators of NBRC, Challenger-in-Chief (new)

Moderators of NBRC | 30933 comments Mod
Health

◈ Your hero starts with 20 HP
◈ Your hero gains 5 HP every level
Example:
Level 1: 20 Max HP
Level 2: 25 Max HP
Level 3: 30 Max HP
...

◈ Levels are gained by getting XP from quests or monsters.
◈ When a hero levels to the next level, their HP are healed to their new max health.


Levels
Level 1: Starting Level
Level 2: 10 Experience Total
Level 3: 20 Experience Total
Level 4: 40 Experience Total
Level 5: 70 Experience Total
Level 6: 120 Experience Total
Level 7: 200 Experience Total
Level 8: 275 Experience Total
Level 9: 375 Experience Total
Level 10: 500 Experience Total


message 3: by Moderators of NBRC, Challenger-in-Chief (new)

Moderators of NBRC | 30933 comments Mod
Weapon

◈ Your hero has a weapon.
◈ The weapon starts with 10 Attack.
◈ The weapon levels up 1 attack each level.
◈ Levels are gained by reading progressively longer "series" of books.
Example:
Level 1: #1 in Series book (11 Attack)
Level 2: #1 and #2 in Series book (12 Attack)
Level 3: #1 and #2 and #3 in Series book (13 Attack)



message 4: by Moderators of NBRC, Challenger-in-Chief (new)

Moderators of NBRC | 30933 comments Mod
Potions
Notes:
Health will never go above maximum health. For example, Max Health 20, Current Health 18, a minor heal potion will only heal 2 health.
Poison affects the person/monster affected at the beginning of their turn.

◈ Minor Heal Potion - Heals 5 HP
◈ Heal Potion - Heals 10 HP
◈ Greater Heal Potion - Heals 15 HP
◈ Cure Poison - Cures poison

◈ Damage Potion - Increases weapon attack by 5 Attack for one round
◈ Greater Damage Potion - Doubles weapon attack for one round

◈ Poison Potion - Damages opponent 3 damage every round until healed or opponent is knocked out
◈ Greater Poison Potion - Damages opponent 6 damage every round until healed or opponent is knocked out

◈ Shield Potion - Halves damage taken by the next attack


message 5: by Moderators of NBRC, Challenger-in-Chief (new)

Moderators of NBRC | 30933 comments Mod
Cards

◈ Every day at 11 am London Time the spreadsheet will automatically draw cards until you have five in your hand.
◈ A card may be dismissed at any time if it is not wanted but will not be re-drawn until the daily draw time.
◈ If a card is completed, it will be immediately redrawn.

Monster Cards
◈ Monster cards have monsters that can be fought for experience and/or items.
◈ Monsters are fought using health, a weapon and potions.
◈ Hero health is the same whether in a tournament or monster battle.
◈ A Hero always attacks first unless otherwise noted.
◈ If a Hero is knocked out during the battle, the monster heals to full health.

Example

Mod Hero: 10 Attack 20 HP
Plush Zombie: 5 Attack 15 HP

Mod Hero Starts
Mod Hero hits Plush Zombie for 10 Attack.
Plush Zombie has 15 HP- 10 HP = 5 HP
Plush Zombie hits Mod Hero for 5 Attack.
Mod Hero has 20 HP - 5 HP = 15 HP
Mod Hero hits Plush Zombie for 10 Attack.
Plush Zombie has 5 HP- 10 HP = 0 HP
Plush Zombie killed.
Mod Hero gains 2 Experience.


Quest Cards
◈ Quest cards have quests that can be completed for experience and/or items.
◈ Quests may be submitted through the spreadsheet.
◈ Quest rewards (both experience and potions) are proportional to their difficulty.


message 6: by Moderators of NBRC, Challenger-in-Chief (new)

Moderators of NBRC | 30933 comments Mod
Tournament Rounds

◈ The first week will not have a tournament to allow teams to gather supplies, level and train.
◈ Starting the second week each team will be assigned a tournament partner.
◈ Each round lasts 16 hours, then the round transfers to the partner.
◈ The team with a less experienced hero starts.
◈ During a round a hero may use an unlimited amount of potions and attack once with their weapon (unless another rule overrides it)
◈ If a hero is knocked out (0 HP) the opponent receives 30 Points.
◈ If a hero is knocked out (0 HP) they may heal their next turn using potions or by leveling.


message 7: by Moderators of NBRC, Challenger-in-Chief (new)

Moderators of NBRC | 30933 comments Mod
Jack and Jill's Store

◈ Minor Heal Potion - 2 Gold
◈ Heal Potion - 3 Gold
◈ Cure Poison - 2 Gold
◈ Damage Potion - 2 Gold
◈ Poison Potion - 5 Gold


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