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Strategys > Protoss Strategys

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message 1: by [deleted user] (new)

This topic is protoss strategys


message 2: by [deleted user] (new)

did you know in StarCraft II theres a tower that if you stand by it with a probe or an SCV or a Drone it will show you alot of the map? and you can teleport protoss guys into pylon range? well if you combine them it would be something like this: you build a pylon by one of those put your probe by the tower and teleport your men there to guard your probe also build Photon Cannons by the pylon


message 3: by Austin, The StarCraft Vice-King (last edited May 12, 2009 07:59PM) (new)

Austin (501stlegionnaire) | 56 comments Mod
Oh yeah! That's the Xel'naga tower from battle report right? Have you seen the latest battle report? It looks slick. Terran once owned again. This time it was Zerg who died.


message 4: by [deleted user] (new)

nope havent seen it


message 5: by Austin, The StarCraft Vice-King (new)

Austin (501stlegionnaire) | 56 comments Mod
You should. Anyway, the Arbiter's recall is awesome. Stack as many units as possible and use it.You can also use its stasis field to protect your units or to immoblize the enemy. The arbiter is a must-have.


message 6: by [deleted user] (new)

ya totally


Raz64 (Sopheak) | 41 comments Austin wrote: "You should. Anyway, the Arbiter's recall is awesome. Stack as many units as possible and use it.You can also use its stasis field to protect your units or to immoblize the enemy. The arbiter is a m..."

Yes this strategy is a good idea especially with a tone of units using when using recall for instant you make a tone of dragoons and have them bunch up and then send two arbitors into their gathering spot and do a recall and there you have a army of dragoons inside their base while the ones that didnt get recall attack front so they are dealing with both front and back attack unless they have defense in the back which could throw a monkey wrench into your plan but you will have a good lead if you can get a few units in their base


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