Forgotten Realms discussion
Dragonlance Vs. Forgotten Realms
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Jack
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Jan 21, 2008 05:54PM

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I've had significantly more exposure to FR than DL, as evidenced by my bookshelves. To me, DL was about a central, epic storyline that held the fate of the world in balance. FR had room for more autonomous storylines that didn't necessarily affect each other in obvious ways.
That's exactly the main difference between them:
Dragonlance was built to tell an epic story, while the Realms was built to be home to any fantasy story you could possibly want to tell.
I know as I worked on both, though the majority of my work is in FR as well. (I think DL was one of the few trademarks at TSR I worked on only once or twice as an editor.)
The lines we'd use in-house were as such:
If fantasy is vanilla, the Realms is French Vanilla.
What kind of fantasy story/setting are you looking for? Yeah, we can do that. It's right over here...
Dragonlance was built to tell an epic story, while the Realms was built to be home to any fantasy story you could possibly want to tell.
I know as I worked on both, though the majority of my work is in FR as well. (I think DL was one of the few trademarks at TSR I worked on only once or twice as an editor.)
The lines we'd use in-house were as such:
If fantasy is vanilla, the Realms is French Vanilla.
What kind of fantasy story/setting are you looking for? Yeah, we can do that. It's right over here...
As a newly launched FR writer, I had the same take as the much more experienced Steve and Kameron. The Realms seems more like a big sandbox where you can build your own wacky castle. Or, to be more serious, a bit like writing historical fiction: the background and details need to be right but you can let loose your own characters and plot against that background.
I read an equal amount of Dragonlance and FR before I started writing for Wizards. Both have certain charms. If I'm in an epic fantasy mood, I'd head for DL. If I'm in a sword-and-sorcery mood, I'm more likely to pick up FR. And, of course, there is epic FR too.
So, as usual, it boils down to "do I like the writer's style and did the first chapter catch my attention" rather than where the book is set.
I read an equal amount of Dragonlance and FR before I started writing for Wizards. Both have certain charms. If I'm in an epic fantasy mood, I'd head for DL. If I'm in a sword-and-sorcery mood, I'm more likely to pick up FR. And, of course, there is epic FR too.
So, as usual, it boils down to "do I like the writer's style and did the first chapter catch my attention" rather than where the book is set.

I did like the crossover series which had a Kender introduced into FR.
sorry everyone but i have to go off topic for a second, I cant believe the writers of the Realms are responding to the group I started. I never dreamed you would find this group and i think I own all your books! I am trying to collect the whole of the FR series and am currently running a campaign based in FR. Thanks to you all and all the writers of the Realms for writing such good books.
Now that thats out of the way.
There was a crossover with a Kender in FR? Also Can any of you authors tell me whatever happened to the Darksun setting by chance? The Prism Pentad series is what led me into the Realms.
Now that thats out of the way.
There was a crossover with a Kender in FR? Also Can any of you authors tell me whatever happened to the Darksun setting by chance? The Prism Pentad series is what led me into the Realms.


Oh yes... there was a Kender in the FR settings. He came through a rift in Krynn when Fistand...(Sorry, I know I'll screw up the spelling, so I won't finish it.) had both of his avatars destroyed when he was trying to become a god.
Emilio Haversack I believe is the Kender, and he travels to Sigil, and joins up with the Rebel Bard Joel of Finder and Jas.
Not only that, Paladine has a brief cameo there as well as Fizban when he talks to Finder. I believe the book is called Tymora's Luck. I could be wrong on that though.
Edit: I'm right!!! The book is:
Tymora's Luck (Forgotten Realms Lost Gods, Vol. 3)
by Kate Novak
FR writers hang out in all sorts of places. And are happy to answer questions. :) Rosemary
http://www.rosemaryjones.com
http://www.rosemaryjones.com

As for your question a while back on what happened to Dark Sun, it got phased out due to low sales numbers (and when WotC tightened back all the myriad worlds, determining that they needed to support fewer settings for 3rd Edition).
If you're also looking for more info on Forgotten Realms, a good place to talk to fellow fans and pros alike is at candlekeep.com's forums. Or you could just ask us questions here. :)
Steven
If you're also looking for more info on Forgotten Realms, a good place to talk to fellow fans and pros alike is at candlekeep.com's forums. Or you could just ask us questions here. :)
Steven

DL, to me, seemed more focused on one group of characters instead of the world at large. Forgotten realms is an epic world of huge proportions.

I love them both...but Forgotten Realms takes it.



As a setting, though, Dragonlance I think is much better than FR, which is overwhelmingly bland. On the other hand, FR probably has somewhat better novels on average.
Then again, if you're weighing up the quality of one set of D&D books vs another set of D&D books, you're probably asking the wrong question to begin with.


With Dragonlance, on the other hand, there is always a very strong sense of the setting, and often a strong sense of time and place within that setting. [The Dragonlance setting was always better for short story collections, for instance, because it was much easier to put together dragonlance stories that felt connected - whereas FR stories were wildly different].
Dragonlance focused on a smaller area with less diversity, establishing the rules more fully, and then gave a clear (though wildly inconsistent when you look at the details) progression of the setting through time, so that each story had a time and a place, and there were distinctive elements that made clear that these times and places were all parts of Dragonlance.
On the other hand, the stories themselves were often weak, in part because they felt too limited by the demands of the setting.

Something I dislike about FR is how they make their characters super epic. An epic character is fun, but if all they are is pure coolness... then it's kinda dumb.
(I'm not saying that all FR characters are like this, of course)
In my opinion, Dragonlance is better because I like big epic adventures. Also, reading the author's words at the end of the books was delightful-it seems like the authors of DL care more about their characters.

Only the first trilogy was tied in to modules. That's why Margaret Weis was very happy to do the Legends Trilogy, because it was free from "the committee" and she could do whatever she wanted with the story.
As a whole I find the Dragonlance world to be better, especially in terms of the setting. The Realms were very generic and had no flavor whatsoever. That's why any author could come in and write anything and fit it in anywhere, because it was a generic setting with no actual identity.
Some good authors were able to take advantage of this, but I read tons of FR books that were a snoozefest because there was nothing special about the setting they made.
But when you talk Dragonlance, you're talking about the Gods who left the world, the Cataclysm, draconians, kender, dragon knights, and dragons.
Also the way magic was limited in Dragonlance made the world more awesome. Sometimes, being overpowered can detract from a story. All the magic flare we see in FR Novels sometimes distracts from the characters and the plot. For instance, I remember a novel from Ed Greenwood called Spellfire. To be honest it was a pretty bad novel, no offense to Mr. Greenwood who from all accounts is great at running campaigns and creating worlds, but his prose leaves a lot to be desired.
Here we have too many cases of Elminster magic gawking and the heroine Shannon just mowing things down with her special gift. They had 9 companions but I didn't really care for any of them, and they spend more time just sorting through gold pile of loot for platinum coins because it's more valuable and their encumbrance is hitting the limit. Oh, it was so Pen and Paper D&D but a good story it was not.
I like how in Dragonlance getting stabbed by a sword is fatal, because you can't just find a cleric to cast Cure Critical Wounds or quaff a healing potion to get back to speed. I like how magic was generally muted down so that encounters had meaning and weren't trivialized.
