Graham Herrli's Reviews > The Multiplayer Classroom: Designing Coursework as a Game

The Multiplayer Classroom by Lee Sheldon
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's review
Mar 06, 2014

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bookshelves: game-design-and-gamification, design-related

This book is one large case study that contains several smaller case studies within it. The large case study is a first-hand account by Professor Lee Sheldon of how he turned his rebranded his classroom as a game. Many of the smaller case studies are written by teachers who heard about Sheldon’s Multiplayer Classroom through a TED talk and decided to try turning their own classes into games.

Sheldon is a former professional TV writer, so the book is written in a more entertaining style than many other empirical non-fictional accounts.

The book says relatively little for its length. In the first half, Sheldon provides more information that I could possibly want about his class, including the names of each student’s avatar, the names of their project groups (“guilds”), and the names of the games they designed. The second half of the book is a perfunctory gloss-over of basic game design principles.

The Multiplayer Classroom would probably be a good resource for a teacher looking to turn a class into a game. It is of somewhat less value to anyone who has already read a few books on game design, although the concreteness of the case studies is refreshing when contrasted with the theory of other game design books.

Here are some things the book says:
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Reading Progress

Started Reading
March 5, 2014 – Finished Reading
March 6, 2014 – Shelved
March 6, 2014 – Shelved as: game-design-and-gamification
March 6, 2014 – Shelved as: design-related

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