Joe Bathelt's Reviews > Reality is Broken: Why Games Make Us Better and How They Can Change the World
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Joe Bathelt's review
Jan 01, 2020
This book takes a detailed look at the role of games from the perspective of a game designer and psychologist. It advances the radical idea that it is not games that are to blame for some of society’s problems, but that games provide many things that people are missing in their real life. The book then identifies all the positive aspects of games that most people cannot find in their real life. In the second part, solutions are introduced that apply insights from game design to improve real-life conditions and even tackle societal problems. The book is haplessly optimistic, which is at times frustrating but also refreshing at these times of doom and gloom. I definitely found some inspiration in these pages and hope to apply some of the game design tips and tricks in my everyday life. It should be noted that some of the examples seem a bit out-of-date now. In the fast-moving world of technology, a few years can be transformative. I look forward to a second edition that looks into how gamification has been applied over the last decade, especially with the rise of mobile and wearable technology.
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January 1, 2020 – Shelved
January 1, 2020 – Finished Reading