Itzjac Dagon's Reviews > Game Programming Patterns

Game Programming Patterns by Robert Nystrom
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it was amazing
Read 2 times. Last read October 27, 2018 to November 27, 2018.

Very detailed and simple explanation about some of the Design Patterns found in the GoF book.
Each Chapter contains a clear and critical explanation on the pitfalls and benefits when using an specific Design Pattern.

I find particularly interesting, the Chapters on Optimization and Sequencing Patterns.
Make no mistake, when developing a game, it is very likely you will have to work with those ones.

I strongly recommend this book to any video game developer, either beginner or advanced.

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Reading Progress

Finished Reading
October 27, 2018 – Started Reading
October 27, 2018 – Shelved
November 27, 2018 – Finished Reading

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