Codepoetz's Reviews > Game Programming Patterns

Game Programming Patterns by Robert Nystrom
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really liked it

Robert examines several classic Gang-of-Four design patterns and describes different ways that each pattern can be used to solve specific problems that you often encounter during game programming. Personally, I was already familiar with most of the content in this book but still enjoyed it as a nice summary. Note: the author provides this book for free online if you don't want to purchase the paper version.
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Reading Progress

December, 2017 – Started Reading
Finished Reading
July 29, 2018 – Shelved

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