Pavlo Hodysh's Reviews > Game Programming Patterns

Game Programming Patterns by Robert Nystrom
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really liked it
bookshelves: game-dev

First, I'd like to say that this book is well organized and as interesting as it is fun to read (all those side notes are fun). Design decisions are also neat!
As for the content of the book. I guess, you can call a lot of things "a pattern in programming" as a lot of code do actually happen to be repetitive. Most of the patterns described in this book are the ones that we know from "Gang of Four" design patterns. Some of them are actually interesting and new though.
Now, for the interesting part - it provides some good examples on those patterns when it comes to game development. Moreover, it keeps things simple, so that you understand the approach better.
I recommend this book to everyone who want to get more insight on what it means to be a game developer and what challenges you might have.

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Reading Progress

May 23, 2018 – Shelved
May 23, 2018 – Shelved as: to-read
May 23, 2018 – Shelved as: game-dev
July 31, 2018 – Started Reading
August 3, 2018 –
page 73
August 5, 2018 –
page 155
August 7, 2018 –
page 181
September 8, 2018 –
page 291
September 9, 2018 – Finished Reading

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