Kevin

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What was amazing to Sam—and what became a theme of the games he would go on to make with Sadie—was how quickly the world could shift. How your sense of self could change depending on your location. As Sadie would put it in an interview with Wired, “The game character, like the self, is contextual.” In Koreatown, no one ever thought Sam was Korean. In Manhattan, no one had ever thought he was white. In Los Angeles, he was the “white cousin.” In New York, he was that “little Chinese kid.” And yet, in K-town, he felt more Korean than he ever had before. Or to put a finer point on it, he felt more ...more
Tomorrow, and Tomorrow, and Tomorrow
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