While it’s not a religion, there are aspects of it that are religious. This idea is expounded on at length in Joseph P. Laycock’s Dangerous Games. Laycock points out that D&D and role-playing games in general can be used to fill a number of human needs often answered by religion. Ritual and myth are obvious examples, but beyond that, role-playing games can fill a need for the sacred, the wondrous, and the numinous that scientific rationalism has stripped from the world. RPGs allow players to step outside of our reality and see it from a different angle. They present a new way of viewing the
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