Sarah Peck

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WHEN A GAME becomes tight, so does the story it tells of the world. It looks at the hierarchy – at where it sits versus its rivals – and conjures a simplistic, self-serving, moralistic tale that explains how that hierarchy came to be. This story is always the same: we’re the virtuous players, deserving of more, and those who block our path are evil.
The Status Game: On Human Life and How to Play It
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