For each objective, think about how it could be measured. Some objectives are focused on performance or behaviour, and could be measured by observing what players are doing - are they able to complete the section? Do they know where to go? Do they get stuck for a long time? Observations can be performed either by the researcher, or from in-game analytics. Other objectives are focused around a player’s thoughts, such as do they enjoy the experience, does the player believe it’s too easy or too hard, etc. This data can be captured by getting players to articulate their thoughts or opinions -
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