And it’s in this context that we can finally understand how something as self-evidently harmless as Depression Quest can somehow be viewed as an existential threat. It is, after all, a manifestly unthreatening game. Even the poison pen of Vox Day visibly struggles to find much of an angle on it, ultimately having to settle for the fact that it’s not trying to technologically compete with AAA releases that have multimillion dollar budgets and that it’s not fun, which, let’s face it, would be a pretty weird thing for a game about depression to aim for. Even if one is pathologically opposed to
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