Like Vivian James, it is the negation of any sort of desire. It is a vision of video gaming reduced to passively accepting the products of big-name developers on the terms that are offered, without any sort of opinion or personal identity involved. That this reduces video gaming—a medium that has, since the heyday of the NES, in point of fact included countless women and minorities in its tens of millions of players, and currently shows a clear majority of women among console gamers—to a monoculture is irrelevant. They don’t care about the history of the medium, to the point that they targeted
...more
This highlight has been truncated due to consecutive passage length restrictions.

