It’s often said of old buildings that they have a soul. On Anima, the ark where objects come to life, old buildings tend mostly to become appallingly bad-tempered. The Family Archives building, for example, was forever in a foul mood. It spent its days cracking, creaking, dripping, and puffing to express its disgruntlement. It didn’t like the drafts that made doors, left ajar, slam in the summer. It didn’t like the rains that clogged up its gutter in the autumn. It didn’t like the damp that seeped into its walls in winter. It didn’t like the weeds that returned to invade its courtyard every
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