Daniel Moore

9%
Flag icon
In one of my early Game Maker platformers, you controlled a cloud and your primary action was soaking up water that you could unleash as rain, hail, or thunder. In another, you were a questing king. In another, you were a robot that could build a variety of guns out of spare parts. But ultimately, none of these ideas felt like they broke enough new ground. When working on games, I’ve found that the projects I have the highest chance of finishing fall at the intersection of three categories: games I want to make, games I’m good at making, and games I wish I had made. “Games I want to make” and ...more
Spelunky (Boss Fight Books Book 11)
Rate this book
Clear rating