Daniel Moore

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Interestingly enough, I noticed from the angry player’s posts that while he was getting more and more angry, he was also making progress, getting to the later levels and eventually beating the game. This convinced me that the difficulty was not itself the problem, and that I was right to not include an easy mode in the game, since it would have become an unnecessary crutch for players like him. The real culprits were all of the aggregate smaller annoyances that made interacting with the game more difficult. Spelunky did get easier with each update, but in a way that improved the core ...more
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Daniel Moore
about the problem rather than what is causing it. Doctors and game developers, with their experience and knowledge of their field, need to ask questions, perform tests, and eliminate possibilities in order to zero in on the correct solution.
Spelunky (Boss Fight Books Book 11)
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