Game Design

Game design is the game development process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Game design requires artistic and technical competence as well as writing skills.

Most Read This Week Tagged "Game Design"

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Related Genres

For many game players, games exist for entertainment, for passing the time, for fun. They are a diversionary activity, meant for relaxation or distraction—a “not- work” space where players are free to engage in fantasy narratives, amazing feats, and rewarding tasks. But what if certain games have become something more?
Mary Flanagan, Critical Play: Radical Game Design

I think that in life, as in game design, you have to find the fun. There is joy out there waiting to be discovered, but it might not be where you expected. You can’t decide what something’s going to be before you embark on it, and you shouldn’t stick with a bad idea just because you’re fond of it. Take action as quickly and repeatedly as possible, take advantage of what you already know, and take liberties with tradition. But most importantly, take the time to appreciate the possibilities, and m ...more
Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

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Foxtrot Games a place to gather and share ideas and books about game design
4 members, last active 3 years ago
Any written material available in Game Design which can be presented in the book.
8 members, last active 3 years ago
GDers Game Designer only.
2 members, last active 7 years ago
This group is to discuss, recommend, and inquire about books related to game design, and books t…more
7 members, last active 8 years ago

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Tags contributing to this page include: game-design, gamedesign, and games-gamedesign