Game Design

Game design is the game development process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Game design requires artistic and technical competence as well as writing skills.

Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games
ZZT (Boss Fight Books, #3)
Spelunky (Boss Fight Books, #11)
Game Engine Black Book, Wolfenstein 3D
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
The Game Believes in You: How Digital Play Can Make Our Kids Smarter
Game Design Workshop
The Art of Failure: An Essay on the Pain of Playing Video Games
How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans
Boardgames That Tell Stories
Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture
Actionable Gamification: Beyond Points, Badges, and Leaderboards
An Architectural Approach to Level Design
The Gamification of Learning and Instruction Fieldbook: Ideas into Practice
Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques
The Art of Game Design: A Book of Lenses
Theory of Fun for Game Design
Rules of Play: Game Design Fundamentals
Challenges for Game Designers
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Level Up!: The Guide to Great Video Game Design
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Game Feel: A Game Designer's Guide to Virtual Sensation
The Design of Everyday Things
Homo Ludens: A Study of the Play-Element in Culture
Game Mechanics: Advanced Game Design
Chris Crawford on Game Design
Designing Virtual Worlds
Characteristics of Games
What Video Games Have to Teach Us about Learning and Literacy

Related Genres

Gamers can feel when developers are passionate about their games. They can smell it like a dog smells fear. Don't be afraid to hold onto your unique vision: just be aware that it may not turn out exactly how you envisioned.
Scott Rogers, Level Up!: The Guide to Great Video Game Design

Humor. Two unconnected things are suddenly united by a paradigm shift. It is hard to describe, but we all know it when it happens. Weirdly, it causes us to make a barking noise.
Jesse Schell, The Art of Game Design: A Book of Lenses

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GDers Game Designer only.

2 members, last active 4 years ago

Any written material available in Game Design which can be presented in the book.

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Books for game designers!

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Students, faculty, staff, and alumni of RIT's School of Interactive Games & Media

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Tags contributing to this page include: game-design, gamedesign, and games-gamedesign