Game design is the game development process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Game design requires artistic and technical competence as well as writing skills.
SF World Building
16 books — 3 voters
Humble Book Bundle: Game Design
16 books — 1 voter
Poténciate con FUNED - Curso de Gamificación y Storytelling
49 books — 12 voters
“ Gamers can feel when developers are passionate about their games. They can smell it like a dog smells fear. Don't be afraid to hold onto your unique vision: just be aware that it may not turn out exactly how you envisioned. ”
“ Humor. Two unconnected things are suddenly united by a paradigm shift. It is hard to describe, but we all know it when it happens. Weirdly, it causes us to make a barking noise. ”
[close] Any written material available in Game Design which can be presented in the book.
2 members, last active 5 months ago
[close] Books for game designers!
2 members, last active 2 years ago
[close] Students, faculty, staff, and alumni of RIT's School of Interactive Games & Media
1 member, last active 6 years ago
Tags contributing to this page include: game-design, gamedesign, and games-gamedesign