Game Design

Game design is the game development process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Game design requires artistic and technical competence as well as writing skills.

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
Actionable Gamification: Beyond Points, Badges, and Leaderboards
Spelunky (Boss Fight Books, #11)
Beginning C++ Through Game Programming
The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't
A Crowdfunder's Strategy Guide: Build a Better Business by Building Community
Boardgames That Tell Stories 2: The Funniest Guide To Game Design & Game Publishing
Embed with Games: A Year on the Couch with Game Developers
The Invisible Game: Mindset of a Winning Team
Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them
Boardgames That Tell Stories
How to Talk about Videogames
Game Engine Black Book, Wolfenstein 3D
Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
The Art of Game Design: A Book of Lenses
A Theory of Fun for Game Design
Rules of Play: Game Design Fundamentals
Challenges for Game Designers
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Level Up!: The Guide to Great Video Game Design
Game Feel: A Game Designer's Guide to Virtual Sensation
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
The Design of Everyday Things
Homo Ludens: A Study of the Play-Element in Culture
Game Mechanics: Advanced Game Design
Characteristics of Games
Designing Virtual Worlds
Chris Crawford on Game Design
Flow: The Psychology of Optimal Experience

Related Genres

Gamers can feel when developers are passionate about their games. They can smell it like a dog smells fear. Don't be afraid to hold onto your unique vision: just be aware that it may not turn out exactly how you envisioned.
Scott Rogers, Level Up!: The Guide to Great Video Game Design

Jane McGonigal
People who know how to make games need to start focusing on the task of making real life better for as many people as possible.
Jane McGonigal, Reality is Broken: Why Games Make Us Better and How They Can Change the World

More quotes...
Books for game designers!
2 members, last active 3 years ago
GDers Game Designer only.
2 members, last active 5 years ago
Any written material available in Game Design which can be presented in the book.
4 members, last active one year ago
Foxtrot Games a place to gather and share ideas and books about game design
4 members, last active 11 months ago


Tags contributing to this page include: game-design, gamedesign, and games-gamedesign