Game Design

Game design is the game development process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Game design requires artistic and technical competence as well as writing skills.

Most Read This Week Tagged "Game Design"

Press Reset: Ruin and Recovery in the Video Game Industry
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO
Sid Meier's Memoir!: A Life in Computer Games
Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
Game Engine Black Book, Wolfenstein 3D
The Invisible Game: Mindset of a Winning Team
Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games
How Games Move Us: Emotion by Design
Power Play: How Video Games Can Save the World
Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games
The Art of Game Design: A Book of Lenses
A Theory of Fun for Game Design
Rules of Play: Game Design Fundamentals
Level Up!: The Guide to Great Video Game Design
Game Feel: A Game Designer's Guide to Virtual Sensation
Challenges for Game Designers
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Game Mechanics: Advanced Game Design
The Design of Everyday Things
Homo Ludens: A Study of the Play Element in Culture
Designing Games
Characteristics of Games
Flow: The Psychology of Optimal Experience
The Kobold Guide to Board Game Design

Related Genres

For many game players, games exist for entertainment, for passing the time, for fun. They are a diversionary activity, meant for relaxation or distraction—a “not- work” space where players are free to engage in fantasy narratives, amazing feats, and rewarding tasks. But what if certain games have become something more?
Mary Flanagan, Critical Play: Radical Game Design

I think that in life, as in game design, you have to find the fun. There is joy out there waiting to be discovered, but it might not be where you expected. You can’t decide what something’s going to be before you embark on it, and you shouldn’t stick with a bad idea just because you’re fond of it. Take action as quickly and repeatedly as possible, take advantage of what you already know, and take liberties with tradition. But most importantly, take the time to appreciate the possibilities, and m ...more
Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

More quotes...
Foxtrot Games a place to gather and share ideas and books about game design
4 members, last active 3 years ago
Any written material available in Game Design which can be presented in the book.
8 members, last active 3 years ago
GDers Game Designer only.
2 members, last active 7 years ago
This group is to discuss, recommend, and inquire about books related to game design, and books t…more
7 members, last active 8 years ago


Tags contributing to this page include: game-design, gamedesign, and games-gamedesign