Game Design

Game design is the game development process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Game design requires artistic and technical competence as well as writing skills.

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You can interact with a refrigerator: open the door and the light inside turns on. Close the door and the little light goes off. But how many people do you see standing in front of their refrigerators, opening and closing the doors, laughing?
Chris Crawford

For many game players, games exist for entertainment, for passing the time, for fun. They are a diversionary activity, meant for relaxation or distraction—a “not- work” space where players are free to engage in fantasy narratives, amazing feats, and rewarding tasks. But what if certain games have become something more?
Mary Flanagan, Critical Play: Radical Game Design

More quotes...
Any written material available in Game Design which can be presented in the book.
8 members, last active 3 years ago
GDers Game Designer only.
2 members, last active 7 years ago
Foxtrot Games a place to gather and share ideas and books about game design
4 members, last active 3 years ago
Students, faculty, staff, and alumni of RIT's School of Interactive Games & Media…more
1 member, last active 9 years ago


Tags contributing to this page include: game-design, gamedesign, and games-gamedesign