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The Art of Wargaming: A Guide for Professionals and Hobbyists
by
Traces the history of war games, looks at how they have been used by the Navy War College, and defines the fundamental principles of designing, playing and evaluating war games.
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Hardcover, 364 pages
Published
March 1st 1990
by US Naval Institute Press
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Peter Perla stands in a fairly unique position. A veteran hobby gamer, he also served in several positions which enabled him to observe and consult upon professional wargaming. A perennial guest speaker at game conventions and various war colleges themselves, he straddles the fence between an intellectual hobby and an analytical approach to military doctrine and policy. I read a portion of this book when it was first published, but largely skipped over the portions describing professional
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Two excellent books in one: an exhaustive history of military and hobby wargaming, with deep insights into cyclical pressures on the industry, and a good manual of game design and development. Sometimes an excessive level of detail, but an overlooked and invaluable resource for academic games scholars and developers/designers alike. Absolutely worth tracking down and at least reading the chapters of direct interest.
The central theme of the book is how the development of wargaming has traded off realism for competing aspects. Hobby gamers seek playability, often at the cost of historical accuracy. Another trade-off is in simulating battles, HG Wells tried to use toy cannons to move beyond dice rolls.
Validation remains the fundamental challenge. All the talk of realism is misplaced until a wargame is enacted in a real war. Leading figures are inevitably lured by mathematical obscurity in simulating battles ...more
Validation remains the fundamental challenge. All the talk of realism is misplaced until a wargame is enacted in a real war. Leading figures are inevitably lured by mathematical obscurity in simulating battles ...more
Tremendous; what a great, foundational work covering both hobby and professional gaming (and identifying some overlap between the two). Some of the references are a bit dated - this is a reprint of a 1990 book - and it would be enlightening to see some of the games of the past 30 years referenced in this context. There are also some weird formatting issues/choices in terms of changing fonts and font sizes and the footnote structure, but that's a minor concern.
In short, if you're at all ...more
In short, if you're at all ...more
The Art of Wargaming is a fascinating book, a compendium of advice and key questions that remains relevant almost 30 years later. Perla is an academic who designs and runs professional wargames for the Naval War College, and an ardent hobbyist gamer who can speak about the difference between Avalon Hill and SPI games and the biases of various trade publications. Perla (likely, I can't say for sure) wrote this book as an academic career building block, to bulwark up a small professional wargaming
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I use wargaming both professionally and as a hobby, i.e. as an officer and as a private person. But reading Peter Perla's book was a real disappointment for me because it has the reputation of being a standard work on war games, but these expectations were not fulfilled.
The historical part is well edited, but the other chapters seem to me to be little structured, often repetitive and especially too navy-focused. In particular I would have expected more concrete information about how wargames ...more
The historical part is well edited, but the other chapters seem to me to be little structured, often repetitive and especially too navy-focused. In particular I would have expected more concrete information about how wargames ...more
This book was at the time the omnibus cover the entire realm of wargaming, its history, scene, methodology, purposes and capabilities. In that sense it is very interesting to get an insight why you would spend efforts and time of wargames, as a hobby or as a professional pursuit. The only drawback is that the book has aged a bit since it was written and has therefore missed a lot of contemporary developments in method and technology. But it still is a great book.
Dated now, but outstanding. The author first gives a solid, if a tad dry, history of the development of both professional (i.e., used by governments to train military people or test strategies being considered) and hobby (played for self-education and fun) wargames. This includes those using miniatures, various more abstract maps and unit counters, and computerized versions.
From there he goes on to provide a straightforward guide, a checklist of sorts, describing the processes of planning, ...more
From there he goes on to provide a straightforward guide, a checklist of sorts, describing the processes of planning, ...more
As a "guide for professionals and hobbyists" I think it's probably of more use to professionals. As a hobbyist I did find the history of wargaming interesting, but the sections on designing and developing wargames seemed much more aimed at the professional.
In this sense professional refers to those who play wargames for a living, not those who make them. In other words, military officers and others who use wargames in their profession.
Admittedly, I last read this book around ten years ago. Since ...more
In this sense professional refers to those who play wargames for a living, not those who make them. In other words, military officers and others who use wargames in their profession.
Admittedly, I last read this book around ten years ago. Since ...more
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