Jump to ratings and reviews
Rate this book

3D Models in Motion: Using OpenGL

Rate this book
This is a second course on creating interactive models, building on my previous book, 3D Rendering in Windows. In this text we will cover the finer details of code and object development. We will also explore how to implement advanced features and controls. The Windows® operating system and OpenGL® rendering engine will be our platform, but the same principles apply equally well to other environments. We will also proceed under the assumption that the reader is familiar with programming for the Windows® operating system and will not dwell on such details. Many references are available on that subject, including my book, Version Independent Programming. As in that text, we will require that all code function properly on any version and configuration of Windows®. All of the software described herein is available free online.

111 pages, Kindle Edition

Published June 9, 2020

About the author

D. James Benton

81 books15 followers
I started writing novels (24 so far) and textbooks (47 so far) after semi-retiring from a long career in industry. In so doing, I hope to entertain, encourage, and also pass on what I have learned.

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
0 (0%)
4 stars
1 (100%)
3 stars
0 (0%)
2 stars
0 (0%)
1 star
0 (0%)
Displaying 1 of 1 review
Displaying 1 of 1 review

Can't find what you're looking for?

Get help and learn more about the design.