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Unreal Engine Virtual Reality Quick Start Guide: Design and Develop immersive virtual reality experiences with Unreal Engine 4

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Unreal Engine 4 for virtual reality game design, development, User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets.

Key FeaturesBuild VR games from scratch with the power of Unreal Engine 4Learn User Experience design practices to take your VR game to the next levelUnderstand the best practices to creating art for games on HTC Vive, Oculus Rift, and PSVRBook DescriptionWith the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology.

With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution.

By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.

What you will learnUnderstand how to get started with VR development in Unreal Engine 4Design and create interaction and locomotion systems from scratchPlan and program a sample game for VRUnderstand how VR affects user experience and user interfacesDiscuss what is needed to create optimized art for VRTest your game with users and prepare for distributionWho this book is forThe audience for this book is intermediate or advanced users of Unreal Engine 4 but who have not begun working with VR technology. These users are familiar with the game engine and have an interest in VR technology. They are just beginning to explore the VR features that the game engine has to offer.

Table of ContentsIntroducing VR Technology in Unreal Engine 4Locomotion, Design, and Starting Our ProjectExploring Riveting Gameplay in Virtual RealityUser Interface and User Experience inside VRCreating Optimized Game Art for VR in UE4Finalizing Our VR Game and Next Steps

180 pages, Kindle Edition

Published February 27, 2019

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Displaying 1 of 1 review
Profile Image for Anthony O'Connor.
Author 5 books32 followers
June 24, 2021
Ok

Ok, but not great.
There are some useful basic descriptions.
There are some moderately useless fluffy generalisations on game design and user centric design.
There is an ok section on how to implement teleporting in VR but infuriatingly no discussion of motion in general.
Then there was a very long, very detailed set of recipes for how to do hands and grabbing. Very little in the way of explanation or overview just directions. Connect A to B. Plug in C here. Don’t forget to set D over there. Basically fairly useless. Even if you labor your way through the endless details you may well end up understanding nothing.
I am looking hard for another good book on VR and Games in UE. This one isn’t it.
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