Books similar to The Design of Everyday Things

The Design of Everyday Things
4.15 avg. rating
· 18587 Ratings
Anyone who designs anything to be used by humans -- from physical objects to computer programs to conceptual tools -- must read this book, and it is an equally tremendous read for anyone who has to…
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Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
Since Don’t Make Me Think was first published in 2000, over 400,000 Web designers and developers have relied on Steve Krug’s guide to help them understand the principles of intuitive navigation and…
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Hooked: How to Build Habit-Forming Products
4.07 avg. rating
· 16521 Ratings
How do successful companies create products people can’t put down?

Why do some products capture widespread attention while others flop? What makes us engage with certain products out of sheer habit?…
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Dont make me think
4.23 avg. rating
· 215 Ratings
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100 Things Every Designer Needs to Know about People
We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like…
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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
From three design partners at Google Ventures, a unique five-day process for solving tough problems using design, prototyping, and testing ideas with customers.

The startups that Google Ventures…
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Universal Principles of Design: 100 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design
Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of…
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About Face 3: The Essentials of Interaction Design
This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You'll learn the principles of good product…
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Inspired: How to Create Tech Products Customers Love
The basic premise of Inspired is that the best tech companies create products in a manner very different from how most companies create products. The goal of the book is to share the techniques of…
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Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation
The myth of innovation is that brilliant ideas leap fully formed from the minds of geniuses. The reality is that most innovations come from a process of rigorous examination through which great ideas…
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The Elements of User Experience: User-Centered Design for the Web (Voices (New Riders)

Smart organizations recognize that Web design is more than just creating clean code and sharp graphics. A site that really works fulfills your strategic objectives while meeting the needs of your…

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Lean UX: Applying Lean Principles to Improve User Experience
The Lean UX approach to interaction design is tailor-made for today’s web-driven reality. In this insightful book, leading advocate Jeff Gothelf teaches you valuable Lean UX principles, tactics, and…
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UX Strategy: How to Devise Innovative Digital Products That People Want
How do you bridge the large knowledge gap between user experience design and business strategy? This practical book introduces lightweight strategy tools and techniques that will help both your…
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The Laws of Simplicity: Design, Technology, Business, Life
Ten laws of simplicity for business, technology, and design that teach us how to need less but get more.

Finally, we are learning that simplicity equals sanity. We're rebelling against technology…
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Creative Confidence: Unleashing the Creative Potential Within Us All
IDEO founder and Stanford d.school creator David Kelley and his brother Tom Kelley, IDEO partner and the author of the bestselling The Art of Innovation, have written a powerful and compelling book…
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Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems
It's been known for years that usability testing can dramatically improve products. But with a typical price tag of $5,000 to $10,000 for a usability consultant to conduct each round of tests, it…
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The User Experience Team of One: A Research and Design Survival Guide
The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. Whether you want to cross…
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Cracking the PM Interview: How to Land a Product Manager Job in Technology
How many pizzas are delivered in Manhattan? How do you design an alarm clock for the blind? What is your favorite piece of software and why? How would you launch a video rental service in India? This…
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The Lean Product Playbook: How to Innovate with Minimum Viable Products and Rapid Customer Feedback
The missing manual on how to apply Lean Startup to build products that customers love

The Lean Product Playbook is a practical guide to building products that customers love. Whether you work at a…

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To Engineer Is Human: The Role of Failure in Successful Design
"Reading Petroski's fine book is not only a delight, it is a necessity."
--Houston Chronicle

How did a simple design error cause one of the great disasters of the 1980s—the collapse of the walkways at…
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Zero to One: Notes on Startups, or How to Build the Future
If you want to build a better future, you must believe in secrets.

The great secret of our time is that there are still uncharted frontiers to explore and new inventions to create. In Zero to One,…
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A Project Guide to UX Design: For User Experience Designers in the Field or in the Making
"If you are a young designer entering or contemplating entering the UX field this is a canonical book. If you are an organization that really needs to start grokking UX this book is also for you. "…
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Just Enough Research
4.16 avg. rating
· 1087 Ratings
Design research is a hard slog that takes years to learn and time away from the real work of design, right? Wrong.

Good research is about asking more and better questions, and thinking critically…
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Undercover User Experience Design: Learn How to Do Great UX Work with Tiny Budgets, No Time, and Limited Support
Once you catch the user experience bug, the world changes. Doors open the wrong way, websites don't work, and companies don't seem to care. And while anyone can learn the UX remedies usability…
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The Visual Display of Quantitative Information
The classic book on statistical graphics, charts, tables. Theory and practice in the design of data graphics, 250 illustrations of the best (and a few of the worst) statistical graphics, with…
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Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It
The world is working exactly as designed.
The combustion engine which is destroying our planet’s atmosphere and rapidly making it inhospitable is working exactly as we designed it. Guns, which lead to…
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The Lean Startup: How Today's Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses
Most startups fail. But many of those failures are preventable. The Lean Startup is a new approach being adopted across the globe, changing the way companies are built and new products are launched.…
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The Hard Thing About Hard Things: Building a Business When There Are No Easy Answers
A lot of people talk about how great it is to start a business, but only Ben Horowitz is brutally honest about how hard it is to run one.

In The Hard Thing About Hard Things, Ben Horowitz, cofounder…
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Designing Web Usability
3.80 avg. rating
· 1082 Ratings
New approaches for crafting effective sites. This book is a tutorial and exposition of the principles of Web site design. It aids users in building web sites that stand out from the noise of the web…
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Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions
This comprehensive reference provides a thorough and critical presentation of 100 research methods, synthesis/analysis techniques, and research deliverables for human centered design, delivered in a…
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Information Architecture for the World Wide Web: Designing Large-Scale Web Sites
The post-Ajaxian Web 2.0 world of wikis, folksonomies, and mashups makes well-planned information architecture even more essential. How do you present large volumes of information to people who need…
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