A hundred years on, the Orcs of the Bloodaxe Alliance once again threaten the Yetzin Valley. Their target is the great monastery of Eyrie, standing high on a pinnacle of rock above the Winter's Teeth Pass. And, a century on, it was to Eyrie that the Dwarf-mage Yazeran fled with the fabled Crystal of Air when the Orcs first invaded the valley.
Now, the adventurers must reach the monastery and find the Crystal before the new Orc army, driven on by its sorcerous master, attacks Eyrie. The only problem for the adventurers is solving a little puzzle that Yazeran left behind.
On one hand I like the idea of adventurers having to take part inna full scale siege, testing their battle prowess and strategic thinking. on the other I don't like the treasure hunt for the crystal of air. It's very simple and dissatisfying. I'm gonna give it a 3 star rating right now and will update it to a better or worse score after I run it.
This entire review has been hidden because of spoilers.
This one's a little better than the other two: I like the idea of a siege and I think it's executed well, with plenty of things for the characters to do and plenty of ways to influence the outcome. A good half star more, congratulations.