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Serpent's Skull #3

Pathfinder Adventure Path #39: The City of Seven Spears

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Secrets of the Lost City

The legendary lost city of Saventh-Yhi, known to some as the City of Seven Spears, has finally been found! Yet while the ancient city's mysteries have long remained hidden, all manner of man-eating beasts and plants still dwell within the vine-choked ruins. Can the PCs be the first among five competing factions to claim the rights of discovery? Or will they become but the latest of Saventh-Yhi's victims?

This volume of Pathfinder Adventure Path includes:

- "City of Seven Spears," a Pathfinder RPG adventure for 7th-level characters, by James Jacobs, Kevin Kulp, and Rob McCreary, including an extensive appendix of magic items designed by Owen K.C. Stephens.
- A detailed look at the members of the five factions exploring the city, by James Jacobs and Rob McCreary.
- New powers and magic items from the sinister mystical tradition of juju, by Mike Shel.
- Deadly lion riders in the Pathfinder's Journal, by Robin D. Laws.
- Nine new monsters, by Jesse Benner, Patrick Renie, and Neil Spicer.

Cover art by Kerem Beyit

96 pages, Paperback

First published November 10, 2010

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James Jacobs

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Profile Image for Jesse VanDeWalker.
Author 3 books15 followers
December 6, 2012
This module is a mess. There are next no detailed maps for individual areas, which is one of the reasons I shell out $20 for books instead of writing my own.

Next, one of the first encounters the PCs have in the lost city is with the ghost of some half-assed half-Orc Indiana Jones. This is a city that has been only a rumor for generations. No outsider has set foot in it for millennia. The PCs had to activate ancient magic devices in a race against competing factions just to find it at all. The reward? Someone else found it first, centuries ago. The PC's accomplishment in finding the city is now nullified.

There aren't many errors in writing as egregious as that one, but there are more missteps along the way. I rewrote the above scene to make the ghost the spirit of an ancient shaman who viciously guarded the valley entrance and was part of the reason the lost city stayed lost.

Your group can't get to the later material without wading through this book, so my advice is to figure the encounters you want use, execute them, and move on.
Displaying 1 of 1 review