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Beginning OpenGL Game Programming
This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers.
336 pages, Paperback
First published March 19, 2004
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Displaying 1 - 2 of 2 reviews
December 7, 2007
Wah sayang tidak punya CD-nya. Berarti belinya dari . Contoh yang digunakan tidak menggunakan header glut.h, jadi syntaks-nya terlalu panjang?
December 18, 2011
excellent beginner book, takes you from writing simple graphics to full blown 3-D engines.
Displaying 1 - 2 of 2 reviews



