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Logo for the Macintosh: An Introduction through Object Logo

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This classic guide teaches the art of programming to first time programmers. Logo for the Macintosh teaches the art of programming to first time programmers. It begins with Turtle Geometry, a series of exercises involving both Logo programming and geometric concepts. Later chapters illustrate more advanced topics, such as the famous DOCTOR program with its simulated psychotherapist and an INSTANT program that enables parents and teachers to create a programming environment for preschool children. A chapter is devoted to the topic of object-oriented programming, a key feature of the Object Logo implementation of Logo. Logo for the Macintosh is written primarily for use with Object Logo, a powerful implementation of the Logo language that greatly enhances its speed, capabilities, and overall usability in education and beyond. The book may also be used with other versions of Logo for the Macintosh.

200 pages, Paperback

First published January 1, 1992

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About the author

Harold Abelson

33 books107 followers
Harold 'Hal' Abelson, Ph.D., is Class of 1922 Professor of Computer Science and Engineering in the Department of Electrical Engineering and Computer Science at MIT, a fellow of the IEEE, and a founding director of both Creative Commons and the Free Software Foundation.

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