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3D Game Textures: Create Professional Game Art Using Photoshop
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments.
New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD demo versions of relevant software as well as resource images.
New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD demo versions of relevant software as well as resource images.
419 pages, Paperback
First published February 21, 2006
About the author
Luke Ahearn
39 books170 followersI was born in New Orleans, LA and moved to Central California for a while. I now live in Georgetown, Texas.
I am a successfully published author of both fiction and nonfiction. Many of my nonfiction books are in their 2nd, 3rd, and 4th editions.
I am a lifelong artist and prop builder. I have created countless websites, logos, murals, and more. I have decades of professional game development experience in lead positions; designer, producer, and art director that range from AAA first person shooters to mobile and web-based games. I am expert in Photoshop and various game editors.
I am a successfully published author of both fiction and nonfiction. Many of my nonfiction books are in their 2nd, 3rd, and 4th editions.
I am a lifelong artist and prop builder. I have created countless websites, logos, murals, and more. I have decades of professional game development experience in lead positions; designer, producer, and art director that range from AAA first person shooters to mobile and web-based games. I am expert in Photoshop and various game editors.
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Displaying 1 - 5 of 5 reviews
January 27, 2008
provides a solid introduction to using photoshop to create texture images for 3D Computer Graphics/Video Game development. One of the best books I've found on the subject.
April 6, 2020
I'm a bit disappointed with this book.
Even though I'm not a Photoshop user, I still expected to be able to follow along in a different graphics application (Gimp, Krita, ...). However, this book is more of a 'follow these steps to get some effect' without actually explaining what each of the steps is supposed to accomplish (or show pictures for each step).
I liked chapters 1-4 since these chapters contain general information and are great to give you an idea of terms and effects you should look in to.
Also, this version of the book (from 2016) is rather outdated as far as the final results go (as can be expected).
Even though I'm not a Photoshop user, I still expected to be able to follow along in a different graphics application (Gimp, Krita, ...). However, this book is more of a 'follow these steps to get some effect' without actually explaining what each of the steps is supposed to accomplish (or show pictures for each step).
I liked chapters 1-4 since these chapters contain general information and are great to give you an idea of terms and effects you should look in to.
Also, this version of the book (from 2016) is rather outdated as far as the final results go (as can be expected).
April 1, 2018
Dated based on current tech but good overview of foundational skills.
September 23, 2012
A good book for developing textures for games or use in 3D modeling programs. Covers a wide range of subjects.
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May 6, 2016I want to know
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Displaying 1 - 5 of 5 reviews





