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Wild Talents Essential Edition
Wild Talents Essential Edition is a black-and-white paperback book, 176 pages, which includes complete rules for creating characters and running Wild Talents games.The Essential Edition does not include several chapters that appear in the full-size, hardcover Wild Talents Second Edition book (such as the chapter on building new settings and the history of the world of Godlike).The Essential Edition is built for those who just want the rules, in a compact, portable format and at a price that every gamer can love.
- GenresGamingRole Playing Games
188 pages, Paperback
Published September 18, 2013
About the author
Greg Stolze
156 books61 followersGreg Stolze (born 1970) is an American novelist and writer, whose work has mainly focused on properties derived from role-playing games.
Stolze has contributed to numerous role-playing game books for White Wolf Game Studio and Atlas Games, including Demon: the Fallen. Some of Stolze's recent work has been self-published using the "ransom method", whereby the game is only released when enough potential buyers have contributed enough money to reach a threshold set by the author.
Together with John Tynes he created and wrote the role-playing game Unknown Armies, published by Atlas Games. He has also co-written the free game NEMESIS, which uses the One-Roll Engine presented in Godlike and the so called Madness Meter derived from Unknown Armies.
Stolze has contributed to numerous role-playing game books for White Wolf Game Studio and Atlas Games, including Demon: the Fallen. Some of Stolze's recent work has been self-published using the "ransom method", whereby the game is only released when enough potential buyers have contributed enough money to reach a threshold set by the author.
Together with John Tynes he created and wrote the role-playing game Unknown Armies, published by Atlas Games. He has also co-written the free game NEMESIS, which uses the One-Roll Engine presented in Godlike and the so called Madness Meter derived from Unknown Armies.
Ratings & Reviews
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Displaying 1 - 1 of 1 review
September 6, 2013
Currently running a setting hack of Mutant City Blues with this system. One Roll Engine might be my new favorite way to do "crunchy" games.
Combat comes down to one roll per round, skill checks are done easily, and the ease of the mechanics (once the numbers are crunched in chargen) allows for more roleplay, less fiddling around with stats and dice.
Combat comes down to one roll per round, skill checks are done easily, and the ease of the mechanics (once the numbers are crunched in chargen) allows for more roleplay, less fiddling around with stats and dice.
Displaying 1 - 1 of 1 review

