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Delta Teacher Development Series

Digital Play: Computer games and language aims

Caution! No English version! Polish release.

Paperback

First published August 1, 2011

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Kyle Mawer

2 books1 follower

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Displaying 1 - 1 of 1 review
Profile Image for Graham Stanley.
Author 16 books20 followers
July 8, 2012
Reviews of Digital Play:

"Like those books that inspired me early in my career, I think Digital play offers an excellent balance of opinion, suggestion and activities. Stanley and Mawer clearly understand and love their chosen topic. This helps bring clarity to an area that might daunt a lot of teachers, providing them with simple stepping-stones to incorporating computer games into their classrooms." Shaun Wilden - IH Journal

"Digital Play has become one of my most popular books to refer to when planning or reflecting on the use of technology in my own classroom and I would recommend any experienced, or non-experienced, teacher to consider purchasing it in the future." Martin Sketchley - ELT Experiences

"The start of the book is all about the concepts behind computer games and learning. Successive sections link computer games up with society, education, language learning, language teaching and language aims. Each section is fascinating and revelatory in its own right, as we realise the extent to which 'virtual' on-line worlds have become virtual reality for a vast number of people."Sab Will - Hotchpotch English

"If you think gaming is only for kids, think again!"
Business Spotlight, April 2012

"I read this book like a novel from cover to cover one afternoon. Even as a confessed technophobe, I still found it easy to understand and at the end I couldn't wait to try out the ideas." Julia Waldner, ELTAF Newsletter 49, Winter 2011

"Overall, Digital Play offers a compelling argument for the use of computer games in the classroom. It also proffers some very creative and innovative ideas for English language lessons."
James Chalmers, English Australia Journal, 2012
Displaying 1 - 1 of 1 review