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Go! More Than a Game
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Go! More Than a Game

3.80  ·  Rating details ·  178 ratings  ·  15 reviews
Invented 2500-4000 years ago, the game of Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational though ...more
Paperback, Revised Edition, 188 pages
Published August 15th 2003 by Tuttle Publishing
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Average rating 3.80  · 
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Jul 07, 2012 rated it really liked it
Recommends it for: Taoists, go players
Shelves: non-fiction, gaming, go, japan
This is not just an introduction to go, though the first half of the book explains the rules and takes the beginner from 9x9 games that introduce basic concepts (a nice teaching method that is probably less overwhelming to new players than jumping right into strategy on a full-sized board) to 13x13 games, and finally to 19x19 games. There are complete examples of each, and Shotwell covers a lot of basic and intermediate theory. I did not find it enhanced my game much at my current level, but he ...more
Dec 15, 2019 rated it did not like it
Shelves: go
Doesn't explain the rules, you have to deduce the rules from the comments. Doesn't even explain the point system, it just tells you, after an example, the number of points each player earned. And this is the first chapter, "The Basics", which is supposed to tell you the basics of the game. Skip this book.
May 03, 2012 rated it really liked it
I first tried to learn Go 25 or so years ago, but I was unable to find opponents and the English literature on it was quite limited (I even own two Go sets). A few days ago I noticed a Kindle Fire app to play Go for $4 and decided to try it again. If I can't find human opponents then I can practice against a computer; something I just couldn't do in 1985. Besides, the internet now means live opponents can be found online 24/7 anywhere in the world. Powerful PC programs also exist in the 21st cen ...more
Serge Pierro
Aug 12, 2013 rated it really liked it
Shelves: go
Peter Shotwell presents a nice overview of the game of Go. Covered within are the essential elements of play, along with nicely annotated 9x9, 13x13, and 19x19 games. Also included is a the history of Go, covering the various Chinese, Japanese, and Korean players. Overall, a nice one volume book on the game of Go.
Malcolm Bastien
Feb 04, 2013 rated it liked it
There were a few good points and weak points to this book.

I enjoyed how the book was supposed to be used as a sort of reference to start your go journey, and to come back to after you've grown a bit as a player. This allowed the book to spend some time on teacher the reader how to play go, and then later on in the book discuss more advanced topics of play.

The last chapter was a very interesting section on the history of go through China, Japan, and Korea. Personally history of go is something I'
S. J.
Aug 12, 2012 rated it really liked it
Recommends it for: People interested in learning Go
Recommended to S. by: Teacher
Shelves: history, non-fiction
*4.5 Stars*

It's been awhile since I read this, so I can't give it a detailed review. I learned a lot from this book. The short history of the game was informative though I urge readers to look into a longer introduction into this fascinating game. The book goes on to detail basic moves and work the reader up to a decent level of play. Where you go from there is up to you, but this is a great little text for either a single person wanting to learn or a group learning together.

If you've ever thou
Jake Losh
Jan 11, 2009 rated it it was ok
Shelves: games, nonfiction
Well-written and probably about as engaging as a game about a board game is going to be. The book tries really hard to sell Go as being some kind of physical manifestation of Taoist philosophy but falls pretty far short. Good introduction but perhaps I'm too practical to really enjoy this sort of thing.
Apr 25, 2008 rated it really liked it
It's my first Go book, and I'm a total newb, so it may not be saying much, but this has done wonders for my game. I've found the commented 9x9 games particularly eye-opening, and made the most progress to date by applying the same analysis to my own games. I can't compare it to other Go books, but in the absolute, a very useful tome indeed.
Aug 19, 2011 rated it really liked it  ·  review of another edition
Shelves: kindle
My first Go book, so I don't have much to compare it to. It was easy to follow, and I learned more than just basics. By the time I finished reading the book, I had played enough games to know what was going on...even though 99% of the time I was doing the wrong thing. I still have a lot to learn.
Apr 24, 2008 rated it really liked it
A very good into to Go, it also explores the game's history and development, as well as its application to non-game-related ideas, like Business. I really had no idea the richness of the game's history. It just makes me like it more :). Ends with some interesting proverbs that have fairly large significance, even outside of the game itself.
Jan 09, 2016 rated it did not like it  ·  review of another edition
The paper version of this book is probably excellent: the educational value of this book is actually quite good. Unfortunately, the Kindle version (which I'm rating here) is horrible. The diagrams are so small that I had to hold my kindle about 15 cm from my eyes to be able to read the numbers on the stones. I gave up on this way of reading after about 30% of the book.
Nov 15, 2008 rated it it was amazing
Recommends it for: everyone who is even semi-interested in Go.
Shelves: wei-chi
A good-great book on Wei-Chi (aka Go and Baduk) for both beginners and intermediate level (20k-7k) players. Also has much interesting history about the game (and Taoism and Samurai, etc.).

I have read about 2/3rd of the book so far...
Dec 28, 2010 added it
Shelves: go-books
Long time since I read this and I was not new to it then. I was more interested in the back of the book. The research in the back of the book is really good. Picks up and covers a lot of ground. Your interested in more then how to play it great or you just want to learn to play the game.
Ivy Reisner
Sep 24, 2011 rated it liked it
Hard to learn from, and plum weird. Author seems to think Oda Nobunaga was running around looking for Go opponents, and only incidentally conquering Japan.
Dec 03, 2008 rated it it was amazing
An introductory book on Go. If you don't know what Go is, read this!
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You know the saying: There's no time like the present...unless you're looking for a distraction from the current moment. In that case, we can't...
56 likes · 24 comments
“Besides the simple logic involved in trying to find the next move, Go deals with shapes, so some scientists think the artistic power of our right brain is called in to help make decisions when we can’t read out all the possibilities (see page 160). This sets up a possible conflict between the hemispheres so that what looks or feels good to one might not be what the other thinks. Thus, besides the sheer excitement of competition and the basic inability for humans to ever be able to completely read out long sequences, this ongoing debate between the two halves of our brain can bring our emotions into play to a high degree.” 0 likes
“Play your first 100 games quickly” is an old proverb that stresses the relative unimportance of victory and defeat while you are learning how to play the game.” 0 likes
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