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Understanding Digital Games

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The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introduction to the range of literatures and approaches currently contributing to digital game research. Each of the chapters outline key theoretical perspectives, theorists, and literatures to demonstrate their relevance to, and use in, the study of digital games.

272 pages, Paperback

First published January 1, 2006

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Jo Bryce

2 books

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