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The Ethics of Computer Games
Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage seri ...more
Hardcover, 264 pages
Published May 1st 2009 by MIT Press (MA)
(first published April 24th 2009)
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Dec 02, 2011 Dimitris Hall rated it really liked it
Recommends it for: Gamers, philosophers, both
Recommended to Dimitris by: Charles Ess
Excellent blend of philosophy (chiefly ethics) and a game design analysis. The main idea presented by Miguel Sicart is that gamers take their morality in the games they play, that players are moral subjects with certain cultural and individual backgrounds when they come in contact with a game and cannot be analysed individually. That is to say that as an object turned into an experience by a moral subject cannot exist on its own and thus should not be analysed as an experience players enjoy pass ...more
A thorough statement of what an ethical video game needs to consist of, emphasizing experience over consideration of the object, and the responsibility of the player. The first half of the book is theory--pretty deep theory, ranging from Foucault to Badiou to phenomenology--and the second half is more concerned with application. I'd recommend skipping to chapter 5, to get a sense of how Sicart applies his theory. I disagree with him on some points--I think narrative is more important than he mak ...more
It was very dense so took me a while to get through but the author warns about that in the beginning, so all good there. Fascinating stuff and I’m wondering if he has updated thoughts now when we have games like The Last of Us.